Feedback is an important part of game development, but it is not easy to obtain due to the difficulty of measuring user experiences. In this study we report on a study design and methodology that we developed with current user experience surveys that serves to maximize the information we can elicit about user experience. This methodology consists of a pre-game demographics survey, gameplay, a post-game user experience survey, and a post-game interview. The demographics survey elicits the respondent’s experience with and affinity for games. After this they are asked to play Relic, a game we have developed as a user experience test bed. The respondents then fill out a survey called the User Experience Survey. It measures the respondent’s expe...
The application of gameplay metrics to empirically express a player’s engagement with the game syste...
User Experience has become a major research area in human-computer interaction. The area of game des...
This document contains the English version of the Game Experience Questionnaire. The development and...
Feedback is an important part of game development, but it is not easy to obtain due to the difficult...
Video games are experience-based products and user satisfaction is key for their popularity. To desi...
Designing and evaluating gameplay experience comes to life after measures for player experience have...
International audienceUser Experience (UX) evaluation methods can be applied at any stage in the des...
This pilot study investigates an experimental methodology for gathering data to create correlations ...
The player experience (PX) of games can be inspected in various ways to help developers understand t...
Using gameplay metrics to articulate player interaction within game systems has received increased i...
Designing and evaluating gameplay experience comes to life after measures for player experience ha...
Game developers love the thought of getting feedback from actual gamers, but they typically do not p...
The question what players enjoy games so much has been around since the time people have first start...
Games User Research (GUR) focuses on measuring, analysing and understanding player experiences to op...
Game players enjoy computer games for their leisure and enjoyment factor, social reasons, the challe...
The application of gameplay metrics to empirically express a player’s engagement with the game syste...
User Experience has become a major research area in human-computer interaction. The area of game des...
This document contains the English version of the Game Experience Questionnaire. The development and...
Feedback is an important part of game development, but it is not easy to obtain due to the difficult...
Video games are experience-based products and user satisfaction is key for their popularity. To desi...
Designing and evaluating gameplay experience comes to life after measures for player experience have...
International audienceUser Experience (UX) evaluation methods can be applied at any stage in the des...
This pilot study investigates an experimental methodology for gathering data to create correlations ...
The player experience (PX) of games can be inspected in various ways to help developers understand t...
Using gameplay metrics to articulate player interaction within game systems has received increased i...
Designing and evaluating gameplay experience comes to life after measures for player experience ha...
Game developers love the thought of getting feedback from actual gamers, but they typically do not p...
The question what players enjoy games so much has been around since the time people have first start...
Games User Research (GUR) focuses on measuring, analysing and understanding player experiences to op...
Game players enjoy computer games for their leisure and enjoyment factor, social reasons, the challe...
The application of gameplay metrics to empirically express a player’s engagement with the game syste...
User Experience has become a major research area in human-computer interaction. The area of game des...
This document contains the English version of the Game Experience Questionnaire. The development and...