Designing and evaluating gameplay experience comes to life after measures for player experience have been found. This paper describes a pilot study measuring game experience with a set of game stimuli especially designed for different player experiences. Gameplay experience is measured using self-report questionnaires after each play session. Results of the questionnaires are then separately compared to design intentions and player evaluations. Our experiment shows that gameplay experience can be assessed with a high reliability for certain gameplay features
GameFlow is a widely used model of player enjoyment, which has been applied to designing and evaluat...
GameFlow is a widely used model of player enjoyment, which has been applied to designing and evaluat...
Objective: A measure of play experience in video games was developed through literature review and t...
Designing and evaluating gameplay experience comes to life after measures for player experience ha...
Designing and evaluating gameplay experience comes to life after measures for player experience have...
This pilot study investigates an experimental methodology for gathering data to create correlations ...
This pilot study investigates an experimental methodology for gathering data to create correlations ...
This pilot study investigates an experimental methodology for gathering data to create correlations ...
Researching experiential phenomena is a challenging undertaking, given the sheer variety of experien...
In this paper, we describe the challenge of adequately characterizing and measuring experiences asso...
Games User Research (GUR) focuses on measuring, analysing and understanding player experiences to op...
Games User Research (GUR) focuses on measuring, analysing and understanding player experiences to op...
In this paper, we describe the challenge of adequately characterizing and measuring experiences asso...
Enjoyment has been identified as a central component of the player experience (PX), but various, ove...
In this paper, we describe the challenge of adequately characterizing and measuring experiences asso...
GameFlow is a widely used model of player enjoyment, which has been applied to designing and evaluat...
GameFlow is a widely used model of player enjoyment, which has been applied to designing and evaluat...
Objective: A measure of play experience in video games was developed through literature review and t...
Designing and evaluating gameplay experience comes to life after measures for player experience ha...
Designing and evaluating gameplay experience comes to life after measures for player experience have...
This pilot study investigates an experimental methodology for gathering data to create correlations ...
This pilot study investigates an experimental methodology for gathering data to create correlations ...
This pilot study investigates an experimental methodology for gathering data to create correlations ...
Researching experiential phenomena is a challenging undertaking, given the sheer variety of experien...
In this paper, we describe the challenge of adequately characterizing and measuring experiences asso...
Games User Research (GUR) focuses on measuring, analysing and understanding player experiences to op...
Games User Research (GUR) focuses on measuring, analysing and understanding player experiences to op...
In this paper, we describe the challenge of adequately characterizing and measuring experiences asso...
Enjoyment has been identified as a central component of the player experience (PX), but various, ove...
In this paper, we describe the challenge of adequately characterizing and measuring experiences asso...
GameFlow is a widely used model of player enjoyment, which has been applied to designing and evaluat...
GameFlow is a widely used model of player enjoyment, which has been applied to designing and evaluat...
Objective: A measure of play experience in video games was developed through literature review and t...