In this paper, we describe the challenge of adequately characterizing and measuring experiences associated with playing digital games. We discuss the applicability of traditional usability metrics to user-centred game design, and highlight two prominent concepts, flow and immersion, as potential candidates for evaluating gameplay. The paper concludes by describing the multi-measure approach taken by the Game Experience Research Lab in Eindhoven
As the game industry expresses a growing demand for effective evaluation methods, it is worth invest...
The measurement of subjective playing experience is an important part of a game development process....
Nowadays, video games are the most economically profitable entertainment industry. The nature of the...
In this paper, we describe the challenge of adequately characterizing and measuring experiences asso...
In this paper, we describe the challenge of adequately characterizing and measuring experiences asso...
In this paper, we describe the challenge of adequately characterizing and measuring experiences asso...
User Experience has become a major research area in human-computer interaction. The area of game des...
This pilot study investigates an experimental methodology for gathering data to create correlations ...
This pilot study investigates an experimental methodology for gathering data to create correlations ...
Designing and evaluating gameplay experience comes to life after measures for player experience have...
This pilot study investigates an experimental methodology for gathering data to create correlations ...
User Experience has become a major research area in human-computer interaction. The area of game des...
The gaming industry and the concept of gamification have altered the way many developers and users a...
The area of digital games constitutes a tremendously varied set of applications, with a wide range o...
Digital game experience is not a one-dimensional concept. Great variety exists in game genres and pl...
As the game industry expresses a growing demand for effective evaluation methods, it is worth invest...
The measurement of subjective playing experience is an important part of a game development process....
Nowadays, video games are the most economically profitable entertainment industry. The nature of the...
In this paper, we describe the challenge of adequately characterizing and measuring experiences asso...
In this paper, we describe the challenge of adequately characterizing and measuring experiences asso...
In this paper, we describe the challenge of adequately characterizing and measuring experiences asso...
User Experience has become a major research area in human-computer interaction. The area of game des...
This pilot study investigates an experimental methodology for gathering data to create correlations ...
This pilot study investigates an experimental methodology for gathering data to create correlations ...
Designing and evaluating gameplay experience comes to life after measures for player experience have...
This pilot study investigates an experimental methodology for gathering data to create correlations ...
User Experience has become a major research area in human-computer interaction. The area of game des...
The gaming industry and the concept of gamification have altered the way many developers and users a...
The area of digital games constitutes a tremendously varied set of applications, with a wide range o...
Digital game experience is not a one-dimensional concept. Great variety exists in game genres and pl...
As the game industry expresses a growing demand for effective evaluation methods, it is worth invest...
The measurement of subjective playing experience is an important part of a game development process....
Nowadays, video games are the most economically profitable entertainment industry. The nature of the...