GameFlow is a widely used model of player enjoyment, which has been applied to designing and evaluating many games and gamelike experiences since its first publication. Although GameFlow has been used as a basis for many surveys, no formal operationalisation has been proposed or validated. This raises the question of whether the development of a GameFlow measure is a worthwhile endeavour. In this paper, we report findings of a study in which GameFlow was used as an evaluation tool for an online strategy game, in conjunction with player experience measures. Expert reviews, using the GameFlow criteria, were conducted by 12 stakeholders (developers, players, researchers, and journalists) in the game Neptune's Pride 2: Triton. Player experience...
This paper examines the experiences of players of a problem-solving game. The main purpose of the p...
Designing and evaluating gameplay experience comes to life after measures for player experience ha...
In this paper, we describe the challenge of adequately characterizing and measuring experiences asso...
GameFlow is a widely used model of player enjoyment, which has been applied to designing and evaluat...
GameFlow is a widely used model of player enjoyment, with hundreds of applications to designing and ...
GameFlow is a widely used model of player enjoyment, with hundreds of applications to designing and ...
GameFlow is a widely used model of player enjoyment, with hundreds of applications to designing and ...
GameFlow is a widely used model of player enjoyment, with hundreds of applications to designing and ...
Designing and evaluating gameplay experience comes to life after measures for player experience have...
This paper examines the experiences of players of a problem-solving game. The main purpose of the pa...
The GameFlow model strives to be a general model of player enjoyment, applicable to all game genres ...
The measurement of subjective playing experience is an important part of a game development process....
The GameFlow model strives to be a general model of player enjoyment, applicable to all game genres ...
Enjoyment has been identified as a central component of the player experience (PX), but various, ove...
The GameFlow model strives to be a general model of player enjoyment, applicable to all game genres ...
This paper examines the experiences of players of a problem-solving game. The main purpose of the p...
Designing and evaluating gameplay experience comes to life after measures for player experience ha...
In this paper, we describe the challenge of adequately characterizing and measuring experiences asso...
GameFlow is a widely used model of player enjoyment, which has been applied to designing and evaluat...
GameFlow is a widely used model of player enjoyment, with hundreds of applications to designing and ...
GameFlow is a widely used model of player enjoyment, with hundreds of applications to designing and ...
GameFlow is a widely used model of player enjoyment, with hundreds of applications to designing and ...
GameFlow is a widely used model of player enjoyment, with hundreds of applications to designing and ...
Designing and evaluating gameplay experience comes to life after measures for player experience have...
This paper examines the experiences of players of a problem-solving game. The main purpose of the pa...
The GameFlow model strives to be a general model of player enjoyment, applicable to all game genres ...
The measurement of subjective playing experience is an important part of a game development process....
The GameFlow model strives to be a general model of player enjoyment, applicable to all game genres ...
Enjoyment has been identified as a central component of the player experience (PX), but various, ove...
The GameFlow model strives to be a general model of player enjoyment, applicable to all game genres ...
This paper examines the experiences of players of a problem-solving game. The main purpose of the p...
Designing and evaluating gameplay experience comes to life after measures for player experience ha...
In this paper, we describe the challenge of adequately characterizing and measuring experiences asso...