The GameFlow model strives to be a general model of player enjoyment, applicable to all game genres and platforms. Derived from a general set of heuristics for creating enjoyable player experiences, the GameFlow model has been widely used in evaluating many types of games, as well as non-game applications. Initial applications of the GameFlow model were limited to real-time strategy games. However, in order to be considered a general model of player enjoyment in games, the GameFlow model needs to be applied to a more varied set of play experiences. In this article, we revisit the design of the GameFlow model, review the various applications and derivative models, and discuss on-going analysis of the model. Subsequently, we describe a study ...
User Experience has become a major research area in human-computer interaction. The area of game des...
The entertaining elements implemented in a serious game are key factors in determining whether a pla...
This paper examines the experiences of players of a problem-solving game. The main purpose of the pa...
The GameFlow model strives to be a general model of player enjoyment, applicable to all game genres ...
The GameFlow model strives to be a general model of player enjoyment, applicable to all game genres ...
GameFlow is a widely used model of player enjoyment, with hundreds of applications to designing and ...
GameFlow is a widely used model of player enjoyment, with hundreds of applications to designing and ...
GameFlow is a widely used model of player enjoyment, with hundreds of applications to designing and ...
GameFlow is a widely used model of player enjoyment, with hundreds of applications to designing and ...
The GameFlow model strives to be a general model of player enjoyment, applicable to all game genres ...
GameFlow is a widely used model of player enjoyment, which has been applied to designing and evaluat...
GameFlow is a widely used model of player enjoyment, which has been applied to designing and evaluat...
In this paper, we report on a work in progress project that aims to understand affordances and inhib...
The GameFlow model strives to be a general model of player enjoyment, applicable to all game genres ...
Pervasive games are computer games that build, to various extents, on social interaction as a drivin...
User Experience has become a major research area in human-computer interaction. The area of game des...
The entertaining elements implemented in a serious game are key factors in determining whether a pla...
This paper examines the experiences of players of a problem-solving game. The main purpose of the pa...
The GameFlow model strives to be a general model of player enjoyment, applicable to all game genres ...
The GameFlow model strives to be a general model of player enjoyment, applicable to all game genres ...
GameFlow is a widely used model of player enjoyment, with hundreds of applications to designing and ...
GameFlow is a widely used model of player enjoyment, with hundreds of applications to designing and ...
GameFlow is a widely used model of player enjoyment, with hundreds of applications to designing and ...
GameFlow is a widely used model of player enjoyment, with hundreds of applications to designing and ...
The GameFlow model strives to be a general model of player enjoyment, applicable to all game genres ...
GameFlow is a widely used model of player enjoyment, which has been applied to designing and evaluat...
GameFlow is a widely used model of player enjoyment, which has been applied to designing and evaluat...
In this paper, we report on a work in progress project that aims to understand affordances and inhib...
The GameFlow model strives to be a general model of player enjoyment, applicable to all game genres ...
Pervasive games are computer games that build, to various extents, on social interaction as a drivin...
User Experience has become a major research area in human-computer interaction. The area of game des...
The entertaining elements implemented in a serious game are key factors in determining whether a pla...
This paper examines the experiences of players of a problem-solving game. The main purpose of the pa...