Game players enjoy computer games for their leisure and enjoyment factor, social reasons, the challenge they provide, and to use them as a platform for performance and self expression. However, designing for this kind of user experience is often done intuitively, in a rather ad-hoc fashion and without an appropriate understanding of the criteria, methods, and tools that can guide game designers towards creating a fun or engaging experience. This workshop addresses current needs in the games developers' community and industry to evaluate the overall user experience of games. New forms of interaction techniques, like gestures, eye-tracking and bio-physiological input and feedback have recently been utilized as evaluation methods for an enhanc...
The objective of this study is to quantitatively incorporate user observation into usability evaluat...
\u3cp\u3eIn a nutshell: This course comprehensively covers important user experience (UX) evaluation...
In this paper, we describe the challenge of adequately characterizing and measuring experiences asso...
Game players enjoy computer games for their leisure and enjoyment factor, social reasons, the challe...
This workshop addresses current needs in the games developers’ community and games industry to evalu...
International audienceUser Experience (UX) evaluation methods can be applied at any stage in the des...
User Experience has become a major research area in human-computer interaction. The area of game des...
User Experience (UX) evaluation methods can be applied at any stage in the design and development li...
International audienceBased on an overview on currently used definitions of user experience in human...
User Experience has become a major research area in human-computer interaction. The area of game des...
The objective of this study is to quantitatively incorporate user observation into usability evaluat...
Nowadays, video games are the most economically profitable entertainment industry. The nature of the...
Video games are experience-based products and user satisfaction is key for their popularity. To desi...
Part 1: Long and Short PapersInternational audienceIn a nutshell. This tutorial comprehensively cove...
The question what players enjoy games so much has been around since the time people have first start...
The objective of this study is to quantitatively incorporate user observation into usability evaluat...
\u3cp\u3eIn a nutshell: This course comprehensively covers important user experience (UX) evaluation...
In this paper, we describe the challenge of adequately characterizing and measuring experiences asso...
Game players enjoy computer games for their leisure and enjoyment factor, social reasons, the challe...
This workshop addresses current needs in the games developers’ community and games industry to evalu...
International audienceUser Experience (UX) evaluation methods can be applied at any stage in the des...
User Experience has become a major research area in human-computer interaction. The area of game des...
User Experience (UX) evaluation methods can be applied at any stage in the design and development li...
International audienceBased on an overview on currently used definitions of user experience in human...
User Experience has become a major research area in human-computer interaction. The area of game des...
The objective of this study is to quantitatively incorporate user observation into usability evaluat...
Nowadays, video games are the most economically profitable entertainment industry. The nature of the...
Video games are experience-based products and user satisfaction is key for their popularity. To desi...
Part 1: Long and Short PapersInternational audienceIn a nutshell. This tutorial comprehensively cove...
The question what players enjoy games so much has been around since the time people have first start...
The objective of this study is to quantitatively incorporate user observation into usability evaluat...
\u3cp\u3eIn a nutshell: This course comprehensively covers important user experience (UX) evaluation...
In this paper, we describe the challenge of adequately characterizing and measuring experiences asso...