The goal of this small experiment was to see if it could be determined whether or not user interface design and the way information is portrayed in a game can affect a player’s performance in that game. During this study, 26 anonymous participants selected one design of a timer from three different categories to be used in a simple, objective-based game. 10 different participants were then run through three levels of that game, with each level corresponding to a different version of timer. The amount of objectives completed were recorded, as well as their thoughts on which version they preferred and why. These results were then analyzed to determine if any conclusion could be reached. Regardless of outcome, it is my hope that this study wil...
With a recently gained emphasis on new input devices and interaction techniques, like gestural movem...
International audienceThis study aimed to investigate how different characteristics of head-up displ...
International Journal of Serious Games, Vol 1, no 2 (2014), S. 51-65The challenge of educational gam...
Electronic sports (esports) is an activity in which players compete against each other in video game...
A logistics management game was modified to provide an information/decision system that would serve ...
To understand the influence of user interface on task performance and situation awareness, three lev...
Game-based learning solutions provide possibilities to teach conceptual number knowledge in engaging...
The objective of this study is to quantitatively incorporate user observation into usability evaluat...
Studies have shown that digital game-based learning (DGBL) can stimulate learners and increase motiv...
With the success of technology, computers and digital games have become a new, more advanced, medium...
The objective of this study is to quantitatively incorporate user observation into usability evaluat...
This paper presents a set of interfaces to estimate the impact of playing computer games over a shor...
International audienceHead-up displays (HUD) are important parts of visual interfaces of virtual env...
The question what players enjoy games so much has been around since the time people have first start...
During the last decade, the number of studies investigating learning effectiveness and motivational ...
With a recently gained emphasis on new input devices and interaction techniques, like gestural movem...
International audienceThis study aimed to investigate how different characteristics of head-up displ...
International Journal of Serious Games, Vol 1, no 2 (2014), S. 51-65The challenge of educational gam...
Electronic sports (esports) is an activity in which players compete against each other in video game...
A logistics management game was modified to provide an information/decision system that would serve ...
To understand the influence of user interface on task performance and situation awareness, three lev...
Game-based learning solutions provide possibilities to teach conceptual number knowledge in engaging...
The objective of this study is to quantitatively incorporate user observation into usability evaluat...
Studies have shown that digital game-based learning (DGBL) can stimulate learners and increase motiv...
With the success of technology, computers and digital games have become a new, more advanced, medium...
The objective of this study is to quantitatively incorporate user observation into usability evaluat...
This paper presents a set of interfaces to estimate the impact of playing computer games over a shor...
International audienceHead-up displays (HUD) are important parts of visual interfaces of virtual env...
The question what players enjoy games so much has been around since the time people have first start...
During the last decade, the number of studies investigating learning effectiveness and motivational ...
With a recently gained emphasis on new input devices and interaction techniques, like gestural movem...
International audienceThis study aimed to investigate how different characteristics of head-up displ...
International Journal of Serious Games, Vol 1, no 2 (2014), S. 51-65The challenge of educational gam...