Game-based learning solutions provide possibilities to teach conceptual number knowledge in engaging ways. The evaluation of user experience and error-proneness of the user interface are crucial in the educational game development process and game-based assessment. In the present study, we investigated how two different user interfaces of the rational number game, Semideus, influenced the game character controlling accuracy and user experience. Two user interfaces varying in the intensity of physical activities needed for controlling the game character were compared. Thirty-six university students played both Semideus game versions for 20 minutes in randomized order. In order to compare the tilting (low physical intensity) and walking (hig...
Embodied cognition posits that the development of thinking skills is distributed among mind, senses,...
Video games have become a popular pastime in which many people of many ages, ethnicities, and gender...
Computer games are increasingly being used for training cognitive functions like working memory and ...
Game-based learning solutions provide possibilities to teach conceptual number knowledge in engaging...
During the last decade, the number of studies investigating learning effectiveness and motivational ...
Assessing game experience on Digital Educational Games (DEGs) can enhance knowledge on users behavio...
The present paper illustrates that the game-based implementation of a learning task - here to train ...
The potential of serious games to promote effective learning has been establishedin the literature. ...
This study sought to improve students’ conceptual rational number knowledge by letting them play a m...
Even though digital learning games have become common in education, relatively little is known about...
Raising awareness of educational games and game-based learning is an important step for large-scale ...
AbstractSerious games are proposed as a more efficient and enjoyable way to carry out cognitive asse...
There is accumulating evidence that engagement with digital math games can improve students’ learnin...
This study aims at analyzing students’ game experiences playing four consecutive versions of the Num...
This paper reports one part of a larger series of studies on the design and implementation of embodi...
Embodied cognition posits that the development of thinking skills is distributed among mind, senses,...
Video games have become a popular pastime in which many people of many ages, ethnicities, and gender...
Computer games are increasingly being used for training cognitive functions like working memory and ...
Game-based learning solutions provide possibilities to teach conceptual number knowledge in engaging...
During the last decade, the number of studies investigating learning effectiveness and motivational ...
Assessing game experience on Digital Educational Games (DEGs) can enhance knowledge on users behavio...
The present paper illustrates that the game-based implementation of a learning task - here to train ...
The potential of serious games to promote effective learning has been establishedin the literature. ...
This study sought to improve students’ conceptual rational number knowledge by letting them play a m...
Even though digital learning games have become common in education, relatively little is known about...
Raising awareness of educational games and game-based learning is an important step for large-scale ...
AbstractSerious games are proposed as a more efficient and enjoyable way to carry out cognitive asse...
There is accumulating evidence that engagement with digital math games can improve students’ learnin...
This study aims at analyzing students’ game experiences playing four consecutive versions of the Num...
This paper reports one part of a larger series of studies on the design and implementation of embodi...
Embodied cognition posits that the development of thinking skills is distributed among mind, senses,...
Video games have become a popular pastime in which many people of many ages, ethnicities, and gender...
Computer games are increasingly being used for training cognitive functions like working memory and ...