There is a call in industry and research for objective evalua-tion of player experience in games. With recent technologi-cal advancements, it is possible to automatically log numeri-cal information on in-game player behavior and put this into temporal, spatial, and psychophysiological context. The lat-ter is done using biometric evaluation techniques, like elec-tromyography (EMG), electroencephalography (EEG), and eye tracking. Therefore, it is necessary to discuss experimen-tal results in academia and best practices in industry. This panel brings together experts from both worlds sharing their knowledge using conventional and experimental, qualitative and quantitative methods of player experience in games. Categories and Subject Descriptor
The question what players enjoy games so much has been around since the time people have first start...
This article reviews the psychophysiological method in game research. Psychophysiological measuremen...
The paper discusses the results of a case study on the effect of players' facial responses when play...
There is a call in industry and research for objective evaluation of player experience in games. Wit...
Tracking game metrics data is slowly becoming an industry standard for analyzing and improving games...
Tracking game metrics data is slowly becoming an industry standard for analyzing and improving gam...
With a recently gained emphasis on new input devices and interaction techniques, like gestural movem...
Player experience is difficult to evaluate and report, especially using quantitative methodologies i...
Digital games provide the most engaging interactive experiences. Researching gameplay experience is ...
Psychophysiological methods, such as electroencephalography (EEG), provide reliable high-resolution ...
To obtain an accurate understanding of player experience (PE) in serious games that simulate organiz...
Using gameplay metrics to articulate player interaction within game systems has received increased i...
Gameplay metrics is a method and approach that is growing in popularity amongst the game studies res...
Due to the specific characteristics of video games most of the established HCI methods of user resea...
In recent years, the game industry has developed a wide array of games and gaming devices, targeted ...
The question what players enjoy games so much has been around since the time people have first start...
This article reviews the psychophysiological method in game research. Psychophysiological measuremen...
The paper discusses the results of a case study on the effect of players' facial responses when play...
There is a call in industry and research for objective evaluation of player experience in games. Wit...
Tracking game metrics data is slowly becoming an industry standard for analyzing and improving games...
Tracking game metrics data is slowly becoming an industry standard for analyzing and improving gam...
With a recently gained emphasis on new input devices and interaction techniques, like gestural movem...
Player experience is difficult to evaluate and report, especially using quantitative methodologies i...
Digital games provide the most engaging interactive experiences. Researching gameplay experience is ...
Psychophysiological methods, such as electroencephalography (EEG), provide reliable high-resolution ...
To obtain an accurate understanding of player experience (PE) in serious games that simulate organiz...
Using gameplay metrics to articulate player interaction within game systems has received increased i...
Gameplay metrics is a method and approach that is growing in popularity amongst the game studies res...
Due to the specific characteristics of video games most of the established HCI methods of user resea...
In recent years, the game industry has developed a wide array of games and gaming devices, targeted ...
The question what players enjoy games so much has been around since the time people have first start...
This article reviews the psychophysiological method in game research. Psychophysiological measuremen...
The paper discusses the results of a case study on the effect of players' facial responses when play...