This chapter introduces readers to an innovative method designed specifically to meet game researchers’ need to be able to analyse and explore players’ experiences with any off-the-shelf PC game. We introduce how insights into players’ experiences are achieved from automatically processing significant elements of the audio-visual feedback (i.e., moving image and sound) produced by the game
The question what players enjoy games so much has been around since the time people have first start...
Feedback is an important part of game development, but it is not easy to obtain due to the difficult...
There is a call in industry and research for objective evalua-tion of player experience in games. Wi...
This chapter introduces readers to an innovative method designed specifically to meet game researche...
Gameplay metrics is a method and approach that is growing in popularity amongst the game studies res...
Using gameplay metrics to articulate player interaction within game systems has received increased i...
The application of gameplay metrics to empirically express a player’s engagement with the game syste...
This paper introduces a video processing method designed specifically to give researchers access to ...
Today videogame classification works to a set of guidelines initially designed for, and more conduci...
Analytical accounts chronicling engagement with digital games can always benefit from empirical data...
With a recently gained emphasis on new input devices and interaction techniques, like gestural movem...
Since gameplay is only realized when the player and game interact, studying player experiences is co...
\u3cp\u3eAs video games are becoming more and more complex and are reaching a broader audience, ther...
Digital games provide the most engaging interactive experiences. Researching gameplay experience is ...
In this chapter, we consider a particular method of specifically evaluating the user experience of g...
The question what players enjoy games so much has been around since the time people have first start...
Feedback is an important part of game development, but it is not easy to obtain due to the difficult...
There is a call in industry and research for objective evalua-tion of player experience in games. Wi...
This chapter introduces readers to an innovative method designed specifically to meet game researche...
Gameplay metrics is a method and approach that is growing in popularity amongst the game studies res...
Using gameplay metrics to articulate player interaction within game systems has received increased i...
The application of gameplay metrics to empirically express a player’s engagement with the game syste...
This paper introduces a video processing method designed specifically to give researchers access to ...
Today videogame classification works to a set of guidelines initially designed for, and more conduci...
Analytical accounts chronicling engagement with digital games can always benefit from empirical data...
With a recently gained emphasis on new input devices and interaction techniques, like gestural movem...
Since gameplay is only realized when the player and game interact, studying player experiences is co...
\u3cp\u3eAs video games are becoming more and more complex and are reaching a broader audience, ther...
Digital games provide the most engaging interactive experiences. Researching gameplay experience is ...
In this chapter, we consider a particular method of specifically evaluating the user experience of g...
The question what players enjoy games so much has been around since the time people have first start...
Feedback is an important part of game development, but it is not easy to obtain due to the difficult...
There is a call in industry and research for objective evalua-tion of player experience in games. Wi...