Admissible and consistent heuristic functions are usually preferred in single-agent heuristic search as they guarantee optimal solutions with complete search methods such as A * and IDA*. Larger problems, however, frequently make a complete search intractable due to space and/or time limitations. In particular, a path-planning agent in a realtime strategy game may need to take an action before its complete search has the time to finish. In such cases, incomplete search techniques (such as RTA*, SRTA*, RTDP, DTA*) can be used. Such algorithms conduct a limited ply lookahead and then evaluate the states envisioned using a heuristic function. The action selected on the basis of such evaluations can be suboptimal due to the incompleteness of se...
Real-time (heuristic) search methods allow for fine-grained control over how much planning to do bet...
Abstract. Lookahead search is perhaps the most natural and widely used game playing strategy. Given ...
This paper introduces an AI agent that can play a simplified Real-Time Strategy game by using a sing...
Admissible and consistent heuristic functions are usually preferred in single-agent heuristic search...
Large real-time search problems such as path-finding in com-puter games and robotics limit the appli...
Abstract. Admissibility is a desired property of heuristic evaluation functions, because when these ...
The thesis deals with minimax and single-agent search. Practice shows that in both cases deeper sear...
Real-time search methods allow an agent to perform path-finding tasks in unknown environments. Some ...
In real-time domains such as video games, a planning algo-rithm has a strictly bounded time before i...
In real-time domains such as video games, a planning algo- rithm has a strictly bounded time before ...
Real-time agent-centered heuristic search is a well-studied problem where an agent that can only rea...
Real-time agent-centered heuristic search is a well-studied problem where an agent that can only rea...
The use of a policy and a heuristic function for guiding search can be quite effective in adversaria...
Real-time heuristic search algorithms are used for planning by agents in situations where a constant...
Real-time search methods are suited for tasks in which the agent is interacting with an initially un...
Real-time (heuristic) search methods allow for fine-grained control over how much planning to do bet...
Abstract. Lookahead search is perhaps the most natural and widely used game playing strategy. Given ...
This paper introduces an AI agent that can play a simplified Real-Time Strategy game by using a sing...
Admissible and consistent heuristic functions are usually preferred in single-agent heuristic search...
Large real-time search problems such as path-finding in com-puter games and robotics limit the appli...
Abstract. Admissibility is a desired property of heuristic evaluation functions, because when these ...
The thesis deals with minimax and single-agent search. Practice shows that in both cases deeper sear...
Real-time search methods allow an agent to perform path-finding tasks in unknown environments. Some ...
In real-time domains such as video games, a planning algo-rithm has a strictly bounded time before i...
In real-time domains such as video games, a planning algo- rithm has a strictly bounded time before ...
Real-time agent-centered heuristic search is a well-studied problem where an agent that can only rea...
Real-time agent-centered heuristic search is a well-studied problem where an agent that can only rea...
The use of a policy and a heuristic function for guiding search can be quite effective in adversaria...
Real-time heuristic search algorithms are used for planning by agents in situations where a constant...
Real-time search methods are suited for tasks in which the agent is interacting with an initially un...
Real-time (heuristic) search methods allow for fine-grained control over how much planning to do bet...
Abstract. Lookahead search is perhaps the most natural and widely used game playing strategy. Given ...
This paper introduces an AI agent that can play a simplified Real-Time Strategy game by using a sing...