This paper introduces an AI agent that can play a simplified Real-Time Strategy game by using a single-agent search algorithm. In the simplified RTS game, the AI agent has to find an optimal plan that builds the required buildings and saves enough money to beat the opponent. We treat the game space as a search graph, and apply the Dijkstra algorithm to find the optimal path to a goal state. While our experiments show some promising results, there are some limitations and shortcomings in the current approach that need to be improved.
This thesis describes the architecture of an adaptive goal-oriented AI system that can be used for R...
Even though artificial intelligence (AI) agents are now able to solve many classical games, in the f...
Among the computer game players, real-time strategy games (RTS) are one of the most popular genres. ...
Real-time strategy (RTS) games are known to be one of the most complex gamegenres for humans to play...
For many years, Chess was the standard game to test new Artificial Intelligence (AI) algorithms for ...
This paper proposes a performance optimization for search-based path-planning simulations with the a...
Computer games in general, and Real Time Strategy games in particular is a challenging task for both...
In the present work I devote to simple turn-based strategic game design and implementation of a plat...
One of the challenges of General Game Playing (GGP) is to effectively solve puzzles. Solving puzzles...
Computer games in general, and real time strategy games in particular is a challenging task for both...
In this thesis we focus on algorithms for searching for the best move in a given position in an abst...
Real Time Strategy (RTS) games pose a series of challenges to players and AI Agents due to its dynam...
Real-Time Strategy (RTS) is a sub-genre of strategy games which is running in real-time, typically i...
Real-Time Strategy (RTS) is a sub-genre of strategy games which is running in real-time, typically i...
Tabletop and computer games are now more popular than ever before and the two industries are only ex...
This thesis describes the architecture of an adaptive goal-oriented AI system that can be used for R...
Even though artificial intelligence (AI) agents are now able to solve many classical games, in the f...
Among the computer game players, real-time strategy games (RTS) are one of the most popular genres. ...
Real-time strategy (RTS) games are known to be one of the most complex gamegenres for humans to play...
For many years, Chess was the standard game to test new Artificial Intelligence (AI) algorithms for ...
This paper proposes a performance optimization for search-based path-planning simulations with the a...
Computer games in general, and Real Time Strategy games in particular is a challenging task for both...
In the present work I devote to simple turn-based strategic game design and implementation of a plat...
One of the challenges of General Game Playing (GGP) is to effectively solve puzzles. Solving puzzles...
Computer games in general, and real time strategy games in particular is a challenging task for both...
In this thesis we focus on algorithms for searching for the best move in a given position in an abst...
Real Time Strategy (RTS) games pose a series of challenges to players and AI Agents due to its dynam...
Real-Time Strategy (RTS) is a sub-genre of strategy games which is running in real-time, typically i...
Real-Time Strategy (RTS) is a sub-genre of strategy games which is running in real-time, typically i...
Tabletop and computer games are now more popular than ever before and the two industries are only ex...
This thesis describes the architecture of an adaptive goal-oriented AI system that can be used for R...
Even though artificial intelligence (AI) agents are now able to solve many classical games, in the f...
Among the computer game players, real-time strategy games (RTS) are one of the most popular genres. ...