For many years, Chess was the standard game to test new Artificial Intelligence (AI) algorithms for achieving robust game-playing agents capable of defeating the best human players. Nowadays, games like Go or Poker are used since they offer new challenges like larger state spaces, or non-determinism. Among these testbed games, Real-Time Strategy (RTS) games have raised as one of the most challenging. The unique properties of RTS games (simultaneous and durative actions, large state spaces, partial observability) make them a perfect scenario to test algorithms able to make decisions in dynamic and complex situations. This thesis makes a contribution towards achieving human-level AI in these complex games. Specifically, I focus on the problem...
Title: Artificial intelligence for real-time strategic games Author: Ondřej Sýkora Department: Depar...
The quality of AI opponents often leaves a lot to be desired, which poses many attractive challenges...
International audienceThis paper presents a constraint optimization approach to walling in real-time...
Real-time strategy (RTS) games constitute one of the largest game genres today and have done so for ...
The underlying goal of a competing agent in a discrete real-time strategy (RTS) game is to defeat an...
Action abstractions restrict the number of legal actions available during search in multi-unit real-...
In many board games and other abstract games, patterns have been used as features that can guide aut...
In many board games and other abstract games, patterns have been used as features that can guide aut...
In the present work I devote to simple turn-based strategic game design and implementation of a plat...
Upper Confidence bounds applied to Trees (UCT), a bandit-based Monte-Carlo sampling algorithm for pl...
In this thesis we focus on algorithms for searching for the best move in a given position in an abst...
This paper introduces an AI agent that can play a simplified Real-Time Strategy game by using a sing...
In recent years, real-time strategy (RTS) games have gained attention in the AI research community f...
This chapter arises from the discussions of an experienced international group of researchers intere...
We describe a heuristic search technique for multi-agent pursuit-evasion games in partially observab...
Title: Artificial intelligence for real-time strategic games Author: Ondřej Sýkora Department: Depar...
The quality of AI opponents often leaves a lot to be desired, which poses many attractive challenges...
International audienceThis paper presents a constraint optimization approach to walling in real-time...
Real-time strategy (RTS) games constitute one of the largest game genres today and have done so for ...
The underlying goal of a competing agent in a discrete real-time strategy (RTS) game is to defeat an...
Action abstractions restrict the number of legal actions available during search in multi-unit real-...
In many board games and other abstract games, patterns have been used as features that can guide aut...
In many board games and other abstract games, patterns have been used as features that can guide aut...
In the present work I devote to simple turn-based strategic game design and implementation of a plat...
Upper Confidence bounds applied to Trees (UCT), a bandit-based Monte-Carlo sampling algorithm for pl...
In this thesis we focus on algorithms for searching for the best move in a given position in an abst...
This paper introduces an AI agent that can play a simplified Real-Time Strategy game by using a sing...
In recent years, real-time strategy (RTS) games have gained attention in the AI research community f...
This chapter arises from the discussions of an experienced international group of researchers intere...
We describe a heuristic search technique for multi-agent pursuit-evasion games in partially observab...
Title: Artificial intelligence for real-time strategic games Author: Ondřej Sýkora Department: Depar...
The quality of AI opponents often leaves a lot to be desired, which poses many attractive challenges...
International audienceThis paper presents a constraint optimization approach to walling in real-time...