Real-time heuristic search algorithms are used for planning by agents in situations where a constant-bounded amount of deliberation time is required for each action regardless of the problem size. Such al-gorithms interleave their planning and execution to ensure real-time response. Furthermore, to guar-antee completeness, they typically store improved heuristic estimates for previously expanded states. Although subsequent planning steps can benefit from updated heuristic estimates, many of the same states are expanded over and over again. Here we propose a variant of the A * algorithm, Time-Bounded A * (TBA*), that guarantees real-time re-sponse. In the domain of path-finding on video-game maps TBA * expands an order of magnitude fewer sta...
Real-time heuristic search is a standard approach to pathfind-ing when agents are required to make d...
Real-time (heuristic) search methods allow for fine-grained control over how much planning to do bet...
Real-time heuristic search algorithms that precompute search space-specific databases have demonstra...
This paper summarizes our AAMAS 2012 paper on "Time-Bounded Adaptive A*," which introduces the game ...
In this paper, we investigate real-time path planning in static terrain, as needed in video games. W...
In real-time domains such as video games, a planning algo-rithm has a strictly bounded time before i...
In real-time domains such as video games, a planning algo- rithm has a strictly bounded time before ...
Abstract. Real-time heuristic search algorithms are useful when the amount of time or memory resourc...
Real-time heuristic search is a standard approach to pathfind-ing when agents are required to make d...
Real-time heuristic search algorithms satisfy a constant bound on the amount of planning per action,...
Real-time heuristic search algorithms satisfy a constant bound on the amount of planning per action,...
Real-time heuristic search methods, such as LRTA*, are used by situated agents in applications that ...
The A * algorithm works well for problems where the solution can be computed offline. In the real ti...
Real-time heuristic search is a standard approach to pathfind- ing when agents are required to make ...
Real-time search methods are suited for tasks in which the agent is interacting with an initially un...
Real-time heuristic search is a standard approach to pathfind-ing when agents are required to make d...
Real-time (heuristic) search methods allow for fine-grained control over how much planning to do bet...
Real-time heuristic search algorithms that precompute search space-specific databases have demonstra...
This paper summarizes our AAMAS 2012 paper on "Time-Bounded Adaptive A*," which introduces the game ...
In this paper, we investigate real-time path planning in static terrain, as needed in video games. W...
In real-time domains such as video games, a planning algo-rithm has a strictly bounded time before i...
In real-time domains such as video games, a planning algo- rithm has a strictly bounded time before ...
Abstract. Real-time heuristic search algorithms are useful when the amount of time or memory resourc...
Real-time heuristic search is a standard approach to pathfind-ing when agents are required to make d...
Real-time heuristic search algorithms satisfy a constant bound on the amount of planning per action,...
Real-time heuristic search algorithms satisfy a constant bound on the amount of planning per action,...
Real-time heuristic search methods, such as LRTA*, are used by situated agents in applications that ...
The A * algorithm works well for problems where the solution can be computed offline. In the real ti...
Real-time heuristic search is a standard approach to pathfind- ing when agents are required to make ...
Real-time search methods are suited for tasks in which the agent is interacting with an initially un...
Real-time heuristic search is a standard approach to pathfind-ing when agents are required to make d...
Real-time (heuristic) search methods allow for fine-grained control over how much planning to do bet...
Real-time heuristic search algorithms that precompute search space-specific databases have demonstra...