Real-time heuristic search methods, such as LRTA*, are used by situated agents in applications that require the amount of planning per action to be constant-bounded regardless of the problem size. LRTA * interleaves planning and execution, with a fixed search depth being used to achieve progress to-wards a fixed goal. Here we generalize the algorithm to allow for a dynamically changing search depth and a dynamically changing (sub-)goal. Evaluation in path-planning on video-game maps shows that the new algorithm significantly outper-forms fixed-depth, fixed-goal LRTA*. The new algorithm can achieve the same quality solutions as LRTA*, but with nine times less computation, or use the same amount of computa-tion, but produce four times better ...
xiaoxuns at usc.edu For problems such as pathfinding in video games and robotics, a search algorithm...
Modern computer games demand real-time simultaneous control of multiple agents. Learning real-time s...
Real-time search methods allow an agent to perform path-finding tasks in unknown environments. Some ...
In real-time domains such as video games, a planning algo- rithm has a strictly bounded time before ...
In real-time domains such as video games, a planning algo-rithm has a strictly bounded time before i...
Real-time heuristic search algorithms satisfy a constant bound on the amount of planning per action,...
Abstract. Real-time heuristic search algorithms are useful when the amount of time or memory resourc...
Real-time heuristic search algorithms satisfy a constant bound on the amount of planning per action,...
Real-time heuristic search is a standard approach to pathfind- ing when agents are required to make ...
Real-time search methods are suited for tasks in which the agent is interacting with an initially un...
Real-time heuristic search is a standard approach to pathfind-ing when agents are required to make d...
Large real-time search problems such as path-finding in com-puter games and robotics limit the appli...
Learning Real-Time A* (LRTA*) is a popular control method that interleaves planning and plan executi...
For problems such as pathfinding in video games and robotics, a search algorithm must be real-time (...
Real-time heuristic search is a standard approach to pathfind-ing when agents are required to make d...
xiaoxuns at usc.edu For problems such as pathfinding in video games and robotics, a search algorithm...
Modern computer games demand real-time simultaneous control of multiple agents. Learning real-time s...
Real-time search methods allow an agent to perform path-finding tasks in unknown environments. Some ...
In real-time domains such as video games, a planning algo- rithm has a strictly bounded time before ...
In real-time domains such as video games, a planning algo-rithm has a strictly bounded time before i...
Real-time heuristic search algorithms satisfy a constant bound on the amount of planning per action,...
Abstract. Real-time heuristic search algorithms are useful when the amount of time or memory resourc...
Real-time heuristic search algorithms satisfy a constant bound on the amount of planning per action,...
Real-time heuristic search is a standard approach to pathfind- ing when agents are required to make ...
Real-time search methods are suited for tasks in which the agent is interacting with an initially un...
Real-time heuristic search is a standard approach to pathfind-ing when agents are required to make d...
Large real-time search problems such as path-finding in com-puter games and robotics limit the appli...
Learning Real-Time A* (LRTA*) is a popular control method that interleaves planning and plan executi...
For problems such as pathfinding in video games and robotics, a search algorithm must be real-time (...
Real-time heuristic search is a standard approach to pathfind-ing when agents are required to make d...
xiaoxuns at usc.edu For problems such as pathfinding in video games and robotics, a search algorithm...
Modern computer games demand real-time simultaneous control of multiple agents. Learning real-time s...
Real-time search methods allow an agent to perform path-finding tasks in unknown environments. Some ...