In real-time domains such as video games, a planning algo-rithm has a strictly bounded time before it must return the next action for the agent to execute. We introduce a realistic video game benchmark domain that is useful for evaluating real-time heuristic search algorithms. Unlike previous bench-marks such as grid pathfinding and the sliding tile puzzle, this new domain includes dynamics and induces a directed graph. Using both the previous and new domains, we investigate sev-eral enhancements to a leading real-time search algorithm, LSS-LRTA*. We show experimentally that 1) it is not dif-ficult to outperform A * when optimizing goal achievement time, 2) it is better to plan after each action than to commit to multiple actions or to use ...
For problems such as pathfinding in video games and robotics, a search algorithm must be real-time (...
Real-time agent-centered heuristic search is a well-studied problem where an agent that can only rea...
Real-time agent-centered heuristic search is a well-studied problem where an agent that can only rea...
In real-time domains such as video games, a planning algo- rithm has a strictly bounded time before ...
Abstract. Real-time heuristic search algorithms are useful when the amount of time or memory resourc...
Real-time heuristic search algorithms satisfy a constant bound on the amount of planning per action,...
Real-time heuristic search methods, such as LRTA*, are used by situated agents in applications that ...
Real-time heuristic search algorithms satisfy a constant bound on the amount of planning per action,...
Real-time heuristic search algorithms that precompute search space-specific databases have demonstra...
Abstract—Recent real-time heuristic search algorithms have demonstrated outstanding performance in v...
Large real-time search problems such as path-finding in com-puter games and robotics limit the appli...
Real-time search methods are suited for tasks in which the agent is interacting with an initially un...
Real-time (heuristic) search methods allow for fine-grained control over how much planning to do bet...
Real-time heuristic search is a standard approach to pathfind-ing when agents are required to make d...
Real-time heuristic search is a standard approach to pathfind- ing when agents are required to make ...
For problems such as pathfinding in video games and robotics, a search algorithm must be real-time (...
Real-time agent-centered heuristic search is a well-studied problem where an agent that can only rea...
Real-time agent-centered heuristic search is a well-studied problem where an agent that can only rea...
In real-time domains such as video games, a planning algo- rithm has a strictly bounded time before ...
Abstract. Real-time heuristic search algorithms are useful when the amount of time or memory resourc...
Real-time heuristic search algorithms satisfy a constant bound on the amount of planning per action,...
Real-time heuristic search methods, such as LRTA*, are used by situated agents in applications that ...
Real-time heuristic search algorithms satisfy a constant bound on the amount of planning per action,...
Real-time heuristic search algorithms that precompute search space-specific databases have demonstra...
Abstract—Recent real-time heuristic search algorithms have demonstrated outstanding performance in v...
Large real-time search problems such as path-finding in com-puter games and robotics limit the appli...
Real-time search methods are suited for tasks in which the agent is interacting with an initially un...
Real-time (heuristic) search methods allow for fine-grained control over how much planning to do bet...
Real-time heuristic search is a standard approach to pathfind-ing when agents are required to make d...
Real-time heuristic search is a standard approach to pathfind- ing when agents are required to make ...
For problems such as pathfinding in video games and robotics, a search algorithm must be real-time (...
Real-time agent-centered heuristic search is a well-studied problem where an agent that can only rea...
Real-time agent-centered heuristic search is a well-studied problem where an agent that can only rea...