Real-time agent-centered heuristic search is a well-studied problem where an agent that can only reason locally about the world must travel to a goal location using bounded computa-tion and memory at each step. Many algorithms have been proposed for this problem, and theoretical results have also been derived for the worst-case performance. Assuming suf-ficiently poor tie-breaking, among other conditions, we de-rive theoretical best-case bounds for reaching the goal using LRTA*, a canonical example of a real-time agent-centered heuristic search algorithm. We show that the number of steps required to reach the goal can grow asymptotically faster than the state space, resulting in a “scrubbing ” when the agent re-peatedly visits the same stat...
Real-time heuristic search algorithms are suitable for situated agents that need to make their decis...
Real-time heuristic search algorithms satisfy a constant bound on the amount of planning per action,...
Real-time agent-centric algorithms have been used for learning and solving problems since the in-tro...
Real-time agent-centered heuristic search is a well-studied problem where an agent that can only rea...
Real-time search methods are suited for tasks in which the agent is interacting with an initially un...
AbstractReal-time search provides an attractive framework for intelligent autonomous agents, as it a...
In real-time domains such as video games, a planning algo- rithm has a strictly bounded time before ...
In real-time domains such as video games, a planning algo-rithm has a strictly bounded time before i...
Learning Real-Time A* (LRTA*) is a popular control method that interleaves planning and plan executi...
AbstractReal-time heuristic search methods interleave planning and plan executions and plan only in ...
Real-time heuristic search algorithms satisfy a constant bound on the amount of planning per action,...
Real-time search methods allow an agent to perform path-finding tasks in unknown environments. Some ...
Real-time (heuristic) search methods allow for fine-grained control over how much planning to do bet...
Real-time heuristic search methods, such as LRTA*, are used by situated agents in applications that ...
Real-time agent-centric algorithms have been used for learn-ing and solving problems since the intro...
Real-time heuristic search algorithms are suitable for situated agents that need to make their decis...
Real-time heuristic search algorithms satisfy a constant bound on the amount of planning per action,...
Real-time agent-centric algorithms have been used for learning and solving problems since the in-tro...
Real-time agent-centered heuristic search is a well-studied problem where an agent that can only rea...
Real-time search methods are suited for tasks in which the agent is interacting with an initially un...
AbstractReal-time search provides an attractive framework for intelligent autonomous agents, as it a...
In real-time domains such as video games, a planning algo- rithm has a strictly bounded time before ...
In real-time domains such as video games, a planning algo-rithm has a strictly bounded time before i...
Learning Real-Time A* (LRTA*) is a popular control method that interleaves planning and plan executi...
AbstractReal-time heuristic search methods interleave planning and plan executions and plan only in ...
Real-time heuristic search algorithms satisfy a constant bound on the amount of planning per action,...
Real-time search methods allow an agent to perform path-finding tasks in unknown environments. Some ...
Real-time (heuristic) search methods allow for fine-grained control over how much planning to do bet...
Real-time heuristic search methods, such as LRTA*, are used by situated agents in applications that ...
Real-time agent-centric algorithms have been used for learn-ing and solving problems since the intro...
Real-time heuristic search algorithms are suitable for situated agents that need to make their decis...
Real-time heuristic search algorithms satisfy a constant bound on the amount of planning per action,...
Real-time agent-centric algorithms have been used for learning and solving problems since the in-tro...