Real-time search methods allow an agent to perform path-finding tasks in unknown environments. Some real-time heuristic search methods may plan several el-ementary moves per planning step, requiring lookahead greater than inspecting inmediate successors. Recently, the propagation of heuristic changes in the same plan-ning step has been shown beneficial for improving the performance of these methods. In this paper, we present a novel approach that combines lookahead and propaga-tion. Lookahead uses the well-known A * algorithm to develop a local search space around the current state. If the heuristic value of a state inspected during lookahead changes, a local learning space is constructed around that state in which this change is propagated...
In this paper, we present a conceptually simple, easy-to-implement real-time search algorithm suitab...
Admissible and consistent heuristic functions are usually preferred in single-agent heuristic search...
Real-time heuristic search is a standard approach to pathfind-ing when agents are required to make d...
Large real-time search problems such as path-finding in com-puter games and robotics limit the appli...
Relaxed plans are used in the heuristic search planner FF for computing a numerical heuristic and ex...
Real-time (heuristic) search methods allow for fine-grained control over how much planning to do bet...
Real-time search methods are suited for tasks in which the agent is interacting with an initially un...
Real-time heuristic search methods, such as LRTA*, are used by situated agents in applications that ...
In real-time heuristic search, the planner must return the next action for the agent within a pre-sp...
Real-time agent-centered heuristic search is a well-studied problem where an agent that can only rea...
Admissible and consistent heuristic functions are usually preferred in single-agent heuristic search...
Real-time agent-centered heuristic search is a well-studied problem where an agent that can only rea...
In real-time domains such as video games, a planning algo-rithm has a strictly bounded time before i...
In real-time domains such as video games, a planning algo- rithm has a strictly bounded time before ...
In this paper, we present a conceptually simple, easy-to-implement real-time search algorithm suitab...
In this paper, we present a conceptually simple, easy-to-implement real-time search algorithm suitab...
Admissible and consistent heuristic functions are usually preferred in single-agent heuristic search...
Real-time heuristic search is a standard approach to pathfind-ing when agents are required to make d...
Large real-time search problems such as path-finding in com-puter games and robotics limit the appli...
Relaxed plans are used in the heuristic search planner FF for computing a numerical heuristic and ex...
Real-time (heuristic) search methods allow for fine-grained control over how much planning to do bet...
Real-time search methods are suited for tasks in which the agent is interacting with an initially un...
Real-time heuristic search methods, such as LRTA*, are used by situated agents in applications that ...
In real-time heuristic search, the planner must return the next action for the agent within a pre-sp...
Real-time agent-centered heuristic search is a well-studied problem where an agent that can only rea...
Admissible and consistent heuristic functions are usually preferred in single-agent heuristic search...
Real-time agent-centered heuristic search is a well-studied problem where an agent that can only rea...
In real-time domains such as video games, a planning algo-rithm has a strictly bounded time before i...
In real-time domains such as video games, a planning algo- rithm has a strictly bounded time before ...
In this paper, we present a conceptually simple, easy-to-implement real-time search algorithm suitab...
In this paper, we present a conceptually simple, easy-to-implement real-time search algorithm suitab...
Admissible and consistent heuristic functions are usually preferred in single-agent heuristic search...
Real-time heuristic search is a standard approach to pathfind-ing when agents are required to make d...