Large real-time search problems such as path-finding in com-puter games and robotics limit the applicability of complete search methods such as A*. As a result, real-time heuris-tic methods are becoming more wide-spread in practice. These algorithms typically conduct a limited-depth looka-head search and evaluate the states at the frontier using a heuristic. Actions selected by such methods can be subop-timal due to the incompleteness of their search and inaccu-racies in the heuristic. Lookahead pathologies occur when a deeper search decreases the chances of selecting a better action. Over the last two decades research on lookahead pathologies has focused on minimax search and small syn-thetic examples in single-agent search. As real-time s...
The thesis deals with minimax and single-agent search. Practice shows that in both cases deeper sear...
Real-time heuristic search algorithms satisfy a constant bound on the amount of planning per action,...
Real-time heuristic search is a standard approach to pathfind-ing when agents are required to make d...
Path-finding tasks commonly require real-time response, which on large problems precludes the use of...
Admissible and consistent heuristic functions are usually preferred in single-agent heuristic search...
Admissible and consistent heuristic functions are usually preferred in single-agent heuristic search...
Real-time search methods allow an agent to perform path-finding tasks in unknown environments. Some ...
In real-time domains such as video games, a planning algo- rithm has a strictly bounded time before ...
In real-time domains such as video games, a planning algo-rithm has a strictly bounded time before i...
Abstract. Real-time heuristic search algorithms are useful when the amount of time or memory resourc...
Real-time heuristic search methods, such as LRTA*, are used by situated agents in applications that ...
Real-time heuristic search algorithms satisfy a constant bound on the amount of planning per action,...
Real-time heuristic search algorithms that precompute search space-specific databases have demonstra...
Abstract—Recent real-time heuristic search algorithms have demonstrated outstanding performance in v...
Abstract. Lookahead search is perhaps the most natural and widely used game playing strategy. Given ...
The thesis deals with minimax and single-agent search. Practice shows that in both cases deeper sear...
Real-time heuristic search algorithms satisfy a constant bound on the amount of planning per action,...
Real-time heuristic search is a standard approach to pathfind-ing when agents are required to make d...
Path-finding tasks commonly require real-time response, which on large problems precludes the use of...
Admissible and consistent heuristic functions are usually preferred in single-agent heuristic search...
Admissible and consistent heuristic functions are usually preferred in single-agent heuristic search...
Real-time search methods allow an agent to perform path-finding tasks in unknown environments. Some ...
In real-time domains such as video games, a planning algo- rithm has a strictly bounded time before ...
In real-time domains such as video games, a planning algo-rithm has a strictly bounded time before i...
Abstract. Real-time heuristic search algorithms are useful when the amount of time or memory resourc...
Real-time heuristic search methods, such as LRTA*, are used by situated agents in applications that ...
Real-time heuristic search algorithms satisfy a constant bound on the amount of planning per action,...
Real-time heuristic search algorithms that precompute search space-specific databases have demonstra...
Abstract—Recent real-time heuristic search algorithms have demonstrated outstanding performance in v...
Abstract. Lookahead search is perhaps the most natural and widely used game playing strategy. Given ...
The thesis deals with minimax and single-agent search. Practice shows that in both cases deeper sear...
Real-time heuristic search algorithms satisfy a constant bound on the amount of planning per action,...
Real-time heuristic search is a standard approach to pathfind-ing when agents are required to make d...