The thesis deals with minimax and single-agent search. Practice shows that in both cases deeper search results in better decisions. Mathematical analyses by previous researchers, however, have shown that the opposite is true: that minimaxing amplifies the error of the heuristic evaluations and hence deeper search gives worse decisions. This phenomenon has been termed search pathology. In the thesis we use a minimax model with real numbers as both true and heuristic position values to show that proper modeling of the heuristic error is enough to prevent the pathology. We proceed to examine how branching factor, dependence between nearby positions and the number of possible position values affect the pathology. We also show why minimax search...
Search has been vital to artificial intelligence from the very beginning as a core technique in prob...
Knuth and Moore presented a theoretical lower bound on the number of leaves that any fixed-depth min...
Knuth and Moore presented a theoretical lower bound on the number of leaves that any fixed-depth min...
In practice, an incomplete heuristic search nearly always finds better solutions if it is allowed to...
Game playing is one of the first areas of artificial intelligence studied by AI researchers. The evo...
AbstractMinimax search, which is used by most game-playing programs, is considered pathological when...
AbstractDeeper searches in game-playing programs relying on the minimax principle generally produce ...
Computer games based on the minimax principle usually produce better results when searching deeper. ...
AbstractThis article presents the results of experiments designed to gain insight into the effect of...
Large real-time search problems such as path-finding in com-puter games and robotics limit the appli...
Admissible and consistent heuristic functions are usually preferred in single-agent heuristic search...
The idea of using the pathmax property suggested by Mero [7] to correct admissible non-monotonic heu...
Admissible and consistent heuristic functions are usually preferred in single-agent heuristic search...
Search in general, and heuristic search in particular, is at the heart of many Artificial Intelligen...
This paper examines the following statements about heuristic search, which are commonly held to be t...
Search has been vital to artificial intelligence from the very beginning as a core technique in prob...
Knuth and Moore presented a theoretical lower bound on the number of leaves that any fixed-depth min...
Knuth and Moore presented a theoretical lower bound on the number of leaves that any fixed-depth min...
In practice, an incomplete heuristic search nearly always finds better solutions if it is allowed to...
Game playing is one of the first areas of artificial intelligence studied by AI researchers. The evo...
AbstractMinimax search, which is used by most game-playing programs, is considered pathological when...
AbstractDeeper searches in game-playing programs relying on the minimax principle generally produce ...
Computer games based on the minimax principle usually produce better results when searching deeper. ...
AbstractThis article presents the results of experiments designed to gain insight into the effect of...
Large real-time search problems such as path-finding in com-puter games and robotics limit the appli...
Admissible and consistent heuristic functions are usually preferred in single-agent heuristic search...
The idea of using the pathmax property suggested by Mero [7] to correct admissible non-monotonic heu...
Admissible and consistent heuristic functions are usually preferred in single-agent heuristic search...
Search in general, and heuristic search in particular, is at the heart of many Artificial Intelligen...
This paper examines the following statements about heuristic search, which are commonly held to be t...
Search has been vital to artificial intelligence from the very beginning as a core technique in prob...
Knuth and Moore presented a theoretical lower bound on the number of leaves that any fixed-depth min...
Knuth and Moore presented a theoretical lower bound on the number of leaves that any fixed-depth min...