AbstractMinimax search, which is used by most game-playing programs, is considered pathological when deeper searches produce worse evaluations than shallower ones. This phenomenon was first observed in theoretical analyses under seemingly reasonable conditions. It was most commonly explained by the lack of dependence between nearby positions in the analyses: if nearby positions have similar values, as is typically the case in real games, the pathology no longer occurs. In this paper, we show that the pathology can be eliminated even without position-value dependence, by assigning enough different values to the positions and modeling the heuristic error as normally distributed noise that is independent of the depth in the game tree. This lea...
A theory of heuristic game tree search and evalua-tion functions for estimating minimax values is de...
Abstract: This article presents the results of an empirical experiment designed to gain insight into...
Knuth and Moore presented a theoretical lower bound on the number of leaves that any fixed-depth min...
AbstractMinimax search, which is used by most game-playing programs, is considered pathological when...
AbstractDeeper searches in game-playing programs relying on the minimax principle generally produce ...
Computer games based on the minimax principle usually produce better results when searching deeper. ...
Minimax has long been the standard method of evaluating game tree nodes in game-playing programs. Th...
The thesis deals with minimax and single-agent search. Practice shows that in both cases deeper sear...
AbstractMinimaxing has been very successful in game-playing practice, although a complete explanatio...
Game playing is one of the first areas of artificial intelligence studied by AI researchers. The evo...
AbstractThis article presents the results of experiments designed to gain insight into the effect of...
This article presents the results of an empirical experiment designed to gain insight into what is t...
AbstractThis article has three main contributions to our understanding of minimax search:First, a ne...
Knuth and Moore presented a theoretical lower bound on the number of leaves that any fixed-depth min...
textabstractThis paper introduces a new paradigm for minimax game-tree search algorithms. MT is a me...
A theory of heuristic game tree search and evalua-tion functions for estimating minimax values is de...
Abstract: This article presents the results of an empirical experiment designed to gain insight into...
Knuth and Moore presented a theoretical lower bound on the number of leaves that any fixed-depth min...
AbstractMinimax search, which is used by most game-playing programs, is considered pathological when...
AbstractDeeper searches in game-playing programs relying on the minimax principle generally produce ...
Computer games based on the minimax principle usually produce better results when searching deeper. ...
Minimax has long been the standard method of evaluating game tree nodes in game-playing programs. Th...
The thesis deals with minimax and single-agent search. Practice shows that in both cases deeper sear...
AbstractMinimaxing has been very successful in game-playing practice, although a complete explanatio...
Game playing is one of the first areas of artificial intelligence studied by AI researchers. The evo...
AbstractThis article presents the results of experiments designed to gain insight into the effect of...
This article presents the results of an empirical experiment designed to gain insight into what is t...
AbstractThis article has three main contributions to our understanding of minimax search:First, a ne...
Knuth and Moore presented a theoretical lower bound on the number of leaves that any fixed-depth min...
textabstractThis paper introduces a new paradigm for minimax game-tree search algorithms. MT is a me...
A theory of heuristic game tree search and evalua-tion functions for estimating minimax values is de...
Abstract: This article presents the results of an empirical experiment designed to gain insight into...
Knuth and Moore presented a theoretical lower bound on the number of leaves that any fixed-depth min...