AbstractThis article has three main contributions to our understanding of minimax search:First, a new formulation for Stockman's SSS∗ algorithm, based on Alpha-Beta, is presented. It solves all the perceived drawbacks of SSS∗, finally transforming it into a practical algorithm. In effect, we show that SSS∗ = Alpha-Beta + transposition tables. The crucial step is the realization that transposition tables contain so-called solution trees, structures that are used in best-first search algorithms like SSS∗. Having created a practical version, we present performance measurements with tournament game-playing programs for three different minimax games, yielding results that contradict a number of publications.Second, based on the insights gained i...
A game tree algorithm is an algorithm computing the minimax value of the root of a game tree. Two we...
In 1979 Stockman introduced the SSS* minimax search algorithm that dominates Alpha-Beta in the numbe...
We present a very simple selective search algorithm for two-player games. It always expands next the...
This paper has three main contributions to our understanding of fixed-depth minimax search: (A) A ne...
This paper has three main contributions to our understanding of fixed-depth minimax search: (A) A ne...
AbstractThis article has three main contributions to our understanding of minimax search:First, a ne...
textabstractThis paper introduces a new paradigm for minimax game-tree search algorithms. MT is a me...
Most practitioners use a variant of the Alpha-Beta algorithm, a simple depth-first procedure, for se...
AbstractWe describe a very simple selective search algorithm for two-player games, called best-first...
We present a very simple selective minimax search algorithm for two-player gaines. It ahvays expands...
AbstractWe describe a very simple selective search algorithm for two-player games, called best-first...
In this paper we introduce a framework for best ®rst search of minimax trees. Existing best ®rstalgo...
Search algorithms are often categorized by their node expansion strategy. One option is the depth-fi...
Knuth and Moore presented a theoretical lower bound on the number of leaves that any fixed-depth min...
Knuth and Moore presented a theoretical lower bound on the number of leaves that any fixed-depth min...
A game tree algorithm is an algorithm computing the minimax value of the root of a game tree. Two we...
In 1979 Stockman introduced the SSS* minimax search algorithm that dominates Alpha-Beta in the numbe...
We present a very simple selective search algorithm for two-player games. It always expands next the...
This paper has three main contributions to our understanding of fixed-depth minimax search: (A) A ne...
This paper has three main contributions to our understanding of fixed-depth minimax search: (A) A ne...
AbstractThis article has three main contributions to our understanding of minimax search:First, a ne...
textabstractThis paper introduces a new paradigm for minimax game-tree search algorithms. MT is a me...
Most practitioners use a variant of the Alpha-Beta algorithm, a simple depth-first procedure, for se...
AbstractWe describe a very simple selective search algorithm for two-player games, called best-first...
We present a very simple selective minimax search algorithm for two-player gaines. It ahvays expands...
AbstractWe describe a very simple selective search algorithm for two-player games, called best-first...
In this paper we introduce a framework for best ®rst search of minimax trees. Existing best ®rstalgo...
Search algorithms are often categorized by their node expansion strategy. One option is the depth-fi...
Knuth and Moore presented a theoretical lower bound on the number of leaves that any fixed-depth min...
Knuth and Moore presented a theoretical lower bound on the number of leaves that any fixed-depth min...
A game tree algorithm is an algorithm computing the minimax value of the root of a game tree. Two we...
In 1979 Stockman introduced the SSS* minimax search algorithm that dominates Alpha-Beta in the numbe...
We present a very simple selective search algorithm for two-player games. It always expands next the...