AbstractWe describe a very simple selective search algorithm for two-player games, called best-first minimax. It always expands next the node at the end of the expected line of play, which determines the minimax value of the root. It uses the same information as alpha-beta minimax, and takes roughly the same time per node generation. We present an implementation of the algorithm that reduces its space complexity from exponential to linear in the search depth, but at significant time cost. Our actual implementation saves the subtree generated for one move that is still relevant after the player and opponent move, pruning subtrees below moves not chosen by either player. We also show how to efficiently generate a class of incremental random g...
Knuth and Moore presented a theoretical lower bound on the number of leaves that any fixed-depth min...
This paper proposes a simple extension of the celebrated MINIMAX algorithm used in zero-sum two-play...
Search algorithms are often categorized by their node expansion strategy. One option is the depth-fi...
AbstractWe describe a very simple selective search algorithm for two-player games, called best-first...
We present a very simple selective minimax search algorithm for two-player gaines. It ahvays expands...
We present a very simple selective search algorithm for two-player games. It always expands next the...
AbstractThis article has three main contributions to our understanding of minimax search:First, a ne...
AbstractWe describe a novel parallel randomized search algorithm for two-player games. The algorithm...
textabstractThis paper introduces a new paradigm for minimax game-tree search algorithms. MT is a me...
It is known that bounds on the minimax values of nodes in a game tree can be used to reduce the comp...
AbstractWe describe a novel parallel randomized search algorithm for two-player games. The algorithm...
This paper has three main contributions to our understanding of fixed-depth minimax search: (A) A ne...
This paper has three main contributions to our understanding of fixed-depth minimax search: (A) A ne...
An extention of the alpha-beta tree priming strategy to game trees with "probability " nod...
In this paper a complete theory of game tree algorithms is presented, entirely based upon the notion...
Knuth and Moore presented a theoretical lower bound on the number of leaves that any fixed-depth min...
This paper proposes a simple extension of the celebrated MINIMAX algorithm used in zero-sum two-play...
Search algorithms are often categorized by their node expansion strategy. One option is the depth-fi...
AbstractWe describe a very simple selective search algorithm for two-player games, called best-first...
We present a very simple selective minimax search algorithm for two-player gaines. It ahvays expands...
We present a very simple selective search algorithm for two-player games. It always expands next the...
AbstractThis article has three main contributions to our understanding of minimax search:First, a ne...
AbstractWe describe a novel parallel randomized search algorithm for two-player games. The algorithm...
textabstractThis paper introduces a new paradigm for minimax game-tree search algorithms. MT is a me...
It is known that bounds on the minimax values of nodes in a game tree can be used to reduce the comp...
AbstractWe describe a novel parallel randomized search algorithm for two-player games. The algorithm...
This paper has three main contributions to our understanding of fixed-depth minimax search: (A) A ne...
This paper has three main contributions to our understanding of fixed-depth minimax search: (A) A ne...
An extention of the alpha-beta tree priming strategy to game trees with "probability " nod...
In this paper a complete theory of game tree algorithms is presented, entirely based upon the notion...
Knuth and Moore presented a theoretical lower bound on the number of leaves that any fixed-depth min...
This paper proposes a simple extension of the celebrated MINIMAX algorithm used in zero-sum two-play...
Search algorithms are often categorized by their node expansion strategy. One option is the depth-fi...