AbstractWe describe a novel parallel randomized search algorithm for two-player games. The algorithm is a randomized version of Korf and Chickering's best-first search. Randomization both fixes a defect in the original algorithm and introduces significant parallelism. An experimental evaluation demonstrates that the algorithm is efficient (in terms of the number of search-tree vertices that it visits) and highly parallel. On incremental random game trees the algorithm outperforms Alpha-Beta, and speeds up by up to a factor of 18 (using 35 processors). In comparison, Jamboree [ICCA J. 18 (1) (1995) 3–19] speeds up by only a factor of 6. The algorithm outperforms Alpha-Beta in the game of Othello. We have also evaluated the algorithm in a Che...
This paper proposes a simple extension of the celebrated MINIMAX algorithm used in zero-sum two-play...
AbstractWe describe a search algorithm for two-player games that relies on selectivity rather than b...
We present a very simple selective search algorithm for two-player games. It always expands next the...
AbstractWe describe a novel parallel randomized search algorithm for two-player games. The algorithm...
AbstractWe describe a very simple selective search algorithm for two-player games, called best-first...
AbstractWe describe a very simple selective search algorithm for two-player games, called best-first...
textabstractThis paper introduces a new paradigm for minimax game-tree search algorithms. MT is a me...
We present a very simple selective minimax search algorithm for two-player gaines. It ahvays expands...
We present a new parallel game-tree search algorithm. Our approach classifies a processor�s availab...
International audienceWe address the parallelization of a Monte-Carlo search algorithm. On a cluster...
Journal ArticleA new parallel formulation of the alpha-beta algorithm for minimax game tree searchin...
This paper proposes a simple extension of the celebrated MINIMAX algorithm used in zero-sum two-play...
AbstractThis article has three main contributions to our understanding of minimax search:First, a ne...
p'erimentaux, obtenus sur une SEQUENT BALANCE 8000 (10 processeurs) en utilisant des arbres de ...
AbstractThis article has three main contributions to our understanding of minimax search:First, a ne...
This paper proposes a simple extension of the celebrated MINIMAX algorithm used in zero-sum two-play...
AbstractWe describe a search algorithm for two-player games that relies on selectivity rather than b...
We present a very simple selective search algorithm for two-player games. It always expands next the...
AbstractWe describe a novel parallel randomized search algorithm for two-player games. The algorithm...
AbstractWe describe a very simple selective search algorithm for two-player games, called best-first...
AbstractWe describe a very simple selective search algorithm for two-player games, called best-first...
textabstractThis paper introduces a new paradigm for minimax game-tree search algorithms. MT is a me...
We present a very simple selective minimax search algorithm for two-player gaines. It ahvays expands...
We present a new parallel game-tree search algorithm. Our approach classifies a processor�s availab...
International audienceWe address the parallelization of a Monte-Carlo search algorithm. On a cluster...
Journal ArticleA new parallel formulation of the alpha-beta algorithm for minimax game tree searchin...
This paper proposes a simple extension of the celebrated MINIMAX algorithm used in zero-sum two-play...
AbstractThis article has three main contributions to our understanding of minimax search:First, a ne...
p'erimentaux, obtenus sur une SEQUENT BALANCE 8000 (10 processeurs) en utilisant des arbres de ...
AbstractThis article has three main contributions to our understanding of minimax search:First, a ne...
This paper proposes a simple extension of the celebrated MINIMAX algorithm used in zero-sum two-play...
AbstractWe describe a search algorithm for two-player games that relies on selectivity rather than b...
We present a very simple selective search algorithm for two-player games. It always expands next the...