We present a new parallel game-tree search algorithm. Our approach classifies a processor�s available work as either mandatory (necessary for the solution) or speculative (may be necessary for the solution). Due to the nature of parallel game tree search, it is not possible to keep all processors busy with mandatory work. Our algorithm ER allows potential speculative work to be dynamically ordered, thereby reducing starvation without incurring an equivalent increase in speculative loss. Measurements of ER�s performance on both random trees and trees from an actual game, show that at least 16 processors can be applied profitably to a single search. These results contrast with previously published studies, which report a rapid drop-off e...
Abstract. This paper deals with algorithms searching trees generated by two-person, zero-sum games w...
During the World Computer Chess Championships in Madrid, November 1992, our distributed chess progra...
textabstractThis paper deals with algorithms searching trees generated by two-person, zero-sum games...
A parallel game tree search algorithm is presented in this thesis to verify the possibility of effic...
Abstract—In this paper, a comprehensive survey on gaming tree searching methods that can use to find...
The fffi-algorithm or the Negascout algorithm are known to search game trees efficiently. Many resea...
grantor: University of TorontoThe alpha-beta algorithm is a well known method for the sequ...
Abstract: Game tree search is a classical problem in the field of game theory and artificial intelli...
The ff---fi-- algorithm is an efficient technique for searching game trees. As parallel computers be...
Most parallel game-tree search approaches use synchronous methods, where the work is concentrated wi...
AbstractWe describe a novel parallel randomized search algorithm for two-player games. The algorithm...
p'erimentaux, obtenus sur une SEQUENT BALANCE 8000 (10 processeurs) en utilisant des arbres de ...
ABSTRACT. Many problems in artificial intelligence involve the searching of large trees of alternati...
Abstract. Monte-Carlo tree search is a powerful paradigm for the game of Go. We present a parallel M...
Abstract. Monte-Carlo tree search is a powerful paradigm for the game of Go. We present a parallel M...
Abstract. This paper deals with algorithms searching trees generated by two-person, zero-sum games w...
During the World Computer Chess Championships in Madrid, November 1992, our distributed chess progra...
textabstractThis paper deals with algorithms searching trees generated by two-person, zero-sum games...
A parallel game tree search algorithm is presented in this thesis to verify the possibility of effic...
Abstract—In this paper, a comprehensive survey on gaming tree searching methods that can use to find...
The fffi-algorithm or the Negascout algorithm are known to search game trees efficiently. Many resea...
grantor: University of TorontoThe alpha-beta algorithm is a well known method for the sequ...
Abstract: Game tree search is a classical problem in the field of game theory and artificial intelli...
The ff---fi-- algorithm is an efficient technique for searching game trees. As parallel computers be...
Most parallel game-tree search approaches use synchronous methods, where the work is concentrated wi...
AbstractWe describe a novel parallel randomized search algorithm for two-player games. The algorithm...
p'erimentaux, obtenus sur une SEQUENT BALANCE 8000 (10 processeurs) en utilisant des arbres de ...
ABSTRACT. Many problems in artificial intelligence involve the searching of large trees of alternati...
Abstract. Monte-Carlo tree search is a powerful paradigm for the game of Go. We present a parallel M...
Abstract. Monte-Carlo tree search is a powerful paradigm for the game of Go. We present a parallel M...
Abstract. This paper deals with algorithms searching trees generated by two-person, zero-sum games w...
During the World Computer Chess Championships in Madrid, November 1992, our distributed chess progra...
textabstractThis paper deals with algorithms searching trees generated by two-person, zero-sum games...