Abstract. Monte-Carlo tree search is a powerful paradigm for the game of Go. We present a parallel Master-Slave algorithm for Monte-Carlo tree search. We experimented the algorithm on a network of computers using various configura-tions: from 12,500 to 100,000 playouts, from 1 to 64 slaves, and from 1 to 16 computers. On our architecture we obtain a speedup of 14 for 16 slaves. With a single slave and five seconds per move our algorithm scores 40.5 % against GNUGO, with sixteen slaves and five seconds per move it scores 70.5%. We also give the potential speedups of our algorithm for various playout times.
The ancient oriental game of Go has long been considered a grand challenge for artificial intelligen...
Abstract: Monte Carlo Tree Search (MCTS) is a method for making optimal decisions in artificial inte...
Recently, Monte-Carlo Tree Search (MCTS) has advanced the field of computer Go substantially. In thi...
Abstract. Monte-Carlo tree search is a powerful paradigm for the game of Go. We present a parallel M...
University of Minnesota Ph.D. dissertation. May 2016. Major: Computer Science. Advisor: Maria Gini. ...
Monte-Carlo Tree Search (MCTS) is a new best-first search method that started a revolution in the fi...
International audienceMonte-Carlo Tree Search is now a well established algorithm, in games and beyo...
AbstractA new paradigm for search, based on Monte-Carlo simulation, has revolutionised the performan...
The ancient oriental game of Go has long been considered a grand challenge for artificial intelligen...
The ancient oriental game of Go has long been considered a grand challenge for artificial intelligen...
The ancient oriental game of Go has long been considered a grand challenge for artificial intelligen...
International audienceThe ancient oriental game of Go has long been considered a grand challenge for...
This thesis is about designing an artificial intelligence Go player based on Monte Carlo Tree Search...
The ancient oriental game of Go has long been considered a grand challenge for artificial intelligen...
Abstract. With the recent success of Monte-Carlo tree search algorithms in Go and other games, and t...
The ancient oriental game of Go has long been considered a grand challenge for artificial intelligen...
Abstract: Monte Carlo Tree Search (MCTS) is a method for making optimal decisions in artificial inte...
Recently, Monte-Carlo Tree Search (MCTS) has advanced the field of computer Go substantially. In thi...
Abstract. Monte-Carlo tree search is a powerful paradigm for the game of Go. We present a parallel M...
University of Minnesota Ph.D. dissertation. May 2016. Major: Computer Science. Advisor: Maria Gini. ...
Monte-Carlo Tree Search (MCTS) is a new best-first search method that started a revolution in the fi...
International audienceMonte-Carlo Tree Search is now a well established algorithm, in games and beyo...
AbstractA new paradigm for search, based on Monte-Carlo simulation, has revolutionised the performan...
The ancient oriental game of Go has long been considered a grand challenge for artificial intelligen...
The ancient oriental game of Go has long been considered a grand challenge for artificial intelligen...
The ancient oriental game of Go has long been considered a grand challenge for artificial intelligen...
International audienceThe ancient oriental game of Go has long been considered a grand challenge for...
This thesis is about designing an artificial intelligence Go player based on Monte Carlo Tree Search...
The ancient oriental game of Go has long been considered a grand challenge for artificial intelligen...
Abstract. With the recent success of Monte-Carlo tree search algorithms in Go and other games, and t...
The ancient oriental game of Go has long been considered a grand challenge for artificial intelligen...
Abstract: Monte Carlo Tree Search (MCTS) is a method for making optimal decisions in artificial inte...
Recently, Monte-Carlo Tree Search (MCTS) has advanced the field of computer Go substantially. In thi...