The ff---fi-- algorithm is an efficient technique for searching game trees. As parallel computers become more available, it is important to have good parallel game tree search algorithms. Until now it is an open problem whether a linear speedup can be achieved with respect to sequential alpha-- beta. This note presents a sample of game trees with distinct leaf values, which are easy for sequential alpha--beta -- independent of the move ordering in the trees. We conjecture that these trees are difficult test cases for parallel algorithms. email:bernhard@mathematik.uni-bielefeld.de CONTENTS 2 Contents 1 Introduction 2 2 Description of the problem 3 3 Motivation and known results 3 3.1 Bivalued trees : : : : : : : : : : : : : : : : : : : ...
textabstractA game tree algorithm is an algorithm computing the minimax value of the root of a game ...
In the past, game applications were proved to be inefficient compared to present day. This is mostly...
The state space of most adversary games is a directed graph. However, due to the success of simple r...
grantor: University of TorontoThe alpha-beta algorithm is a well known method for the sequ...
We present a new parallel game-tree search algorithm. Our approach classifies a processor�s availab...
p'erimentaux, obtenus sur une SEQUENT BALANCE 8000 (10 processeurs) en utilisant des arbres de ...
A game tree algorithm is an algorithm computing the minimax value of the root of a game tree. Two we...
Current game-playing programs have developed numerous move ordering and search reduction techniques ...
Abstract—In this paper, a comprehensive survey on gaming tree searching methods that can use to find...
In this paper a complete theory of game tree algorithms is presented, entirely based upon the notion...
AbstractWe describe a novel parallel randomized search algorithm for two-player games. The algorithm...
Most parallel game-tree search approaches use synchronous methods, where the work is concentrated wi...
The fffi-algorithm or the Negascout algorithm are known to search game trees efficiently. Many resea...
textabstractThis paper deals with algorithms searching trees generated by two-person, zero-sum games...
The extreme efficiency of sequential search, and the natural tendency of tree pruning systems to pro...
textabstractA game tree algorithm is an algorithm computing the minimax value of the root of a game ...
In the past, game applications were proved to be inefficient compared to present day. This is mostly...
The state space of most adversary games is a directed graph. However, due to the success of simple r...
grantor: University of TorontoThe alpha-beta algorithm is a well known method for the sequ...
We present a new parallel game-tree search algorithm. Our approach classifies a processor�s availab...
p'erimentaux, obtenus sur une SEQUENT BALANCE 8000 (10 processeurs) en utilisant des arbres de ...
A game tree algorithm is an algorithm computing the minimax value of the root of a game tree. Two we...
Current game-playing programs have developed numerous move ordering and search reduction techniques ...
Abstract—In this paper, a comprehensive survey on gaming tree searching methods that can use to find...
In this paper a complete theory of game tree algorithms is presented, entirely based upon the notion...
AbstractWe describe a novel parallel randomized search algorithm for two-player games. The algorithm...
Most parallel game-tree search approaches use synchronous methods, where the work is concentrated wi...
The fffi-algorithm or the Negascout algorithm are known to search game trees efficiently. Many resea...
textabstractThis paper deals with algorithms searching trees generated by two-person, zero-sum games...
The extreme efficiency of sequential search, and the natural tendency of tree pruning systems to pro...
textabstractA game tree algorithm is an algorithm computing the minimax value of the root of a game ...
In the past, game applications were proved to be inefficient compared to present day. This is mostly...
The state space of most adversary games is a directed graph. However, due to the success of simple r...