During the World Computer Chess Championships in Madrid, November 1992, our distributed chess program ZUGZWANG ran on a 1024 processor machine and finished second place without having lost a game. This article presents measurements that show the behaviour of ZUGZWANG using massive parallelism. We will show that the network used to interconnect the processors is a crucial point for the efficiency of our algorithm. This will be done by comparing the behaviour of our program with 256 processors using a DeBruijn network, a torus and a grid as interconnection network. On the other side we will point out, that even grid structured networks suffice to produce reasonable efficiency with up to 1024 processors. 1 INTRODUCTION There is a long histor...
grantor: University of TorontoThe alpha-beta algorithm is a well known method for the sequ...
ABSTRACT We present some of the recent results of the distributed chess program ZUGZWANG. As pointed...
A new parallel search algorithm running on a large computer cluster solves a popular board game by e...
. In this paper we will describe some of the basic techniques that allow computers to play chess lik...
Note:Two computers, communications via a data link, have been programmed to combine when making exha...
A parallel game tree search algorithm is presented in this thesis to verify the possibility of effic...
The StarTech massively parallel chess program, running on a 512-processor Connection Machine CM-5 su...
We present a new parallel game-tree search algorithm. Our approach classifies a processor�s availab...
[[abstract]]Since Kasparov, the world chess champion, was defeated by "Deep Blue", Chinese...
Abstract: Game tree search is a classical problem in the field of game theory and artificial intelli...
We report our progress on computer chess last described at the Second Conference on Hypercubes. Our ...
We report our progress on computer chess last described at the Second Conference on Hypercubes. Our ...
AbstractWe describe a novel parallel randomized search algorithm for two-player games. The algorithm...
An algorithm is presented for game-tree searching that is shown under fairly general but formally s...
Game playing is one of the oldest areas of endeavors in artificial intelligence. A chess playing com...
grantor: University of TorontoThe alpha-beta algorithm is a well known method for the sequ...
ABSTRACT We present some of the recent results of the distributed chess program ZUGZWANG. As pointed...
A new parallel search algorithm running on a large computer cluster solves a popular board game by e...
. In this paper we will describe some of the basic techniques that allow computers to play chess lik...
Note:Two computers, communications via a data link, have been programmed to combine when making exha...
A parallel game tree search algorithm is presented in this thesis to verify the possibility of effic...
The StarTech massively parallel chess program, running on a 512-processor Connection Machine CM-5 su...
We present a new parallel game-tree search algorithm. Our approach classifies a processor�s availab...
[[abstract]]Since Kasparov, the world chess champion, was defeated by "Deep Blue", Chinese...
Abstract: Game tree search is a classical problem in the field of game theory and artificial intelli...
We report our progress on computer chess last described at the Second Conference on Hypercubes. Our ...
We report our progress on computer chess last described at the Second Conference on Hypercubes. Our ...
AbstractWe describe a novel parallel randomized search algorithm for two-player games. The algorithm...
An algorithm is presented for game-tree searching that is shown under fairly general but formally s...
Game playing is one of the oldest areas of endeavors in artificial intelligence. A chess playing com...
grantor: University of TorontoThe alpha-beta algorithm is a well known method for the sequ...
ABSTRACT We present some of the recent results of the distributed chess program ZUGZWANG. As pointed...
A new parallel search algorithm running on a large computer cluster solves a popular board game by e...