An algorithm is presented for game-tree searching that is shown under fairly general but formally specifiable conditions to be more sparing of computational resource than classical alpha-beta minimax. The algorithm was programmed in POP-2 and compared experimentally with alpha-beta searching on randomly generated trees, and the results are presented. A machine for solving deep chess combinations was built from micro-electronic circuits. The general game-tree searching algorithm was embedded in the machine together with a chess-specific algorithm. The chess-specific algorithm and the hardware of the machine are described. The results of running the machine on selected chess positions are presented. Deficiencies in the performa...
In Artificial Intelligence (AI), there exist formalised approaches and algorithms for general proble...
Although advances in computing power have greatly improved computer chess playing, human chess playe...
This paper describes the analysis of the game Khet and the implementation of a game engine. Both the...
Game playing is one of the oldest areas of endeavors in artificial intelligence. A chess playing com...
The design for a chess program is presented. The notions of tactics and strategy are used to define ...
The problem of devising a mechanical procedure for playing chess is fundamentally the problem of sea...
. In this paper we will describe some of the basic techniques that allow computers to play chess lik...
ABSTRACT. Many problems in artificial intelligence involve the searching of large trees of alternati...
Alpha-Beta has been the algorithm of choice for game-tree search for over three decades. Its success...
AbstractA chess program usually consists of three main parts, that is, a move generator to generate ...
The Monte-Carlo Tree Search (MCTS) algorithm has in recent years captured the attention of many res...
A parallel game tree search algorithm is presented in this thesis to verify the possibility of effic...
The ancient oriental game of Go has long been considered a grand challenge for artificial intelligen...
This work deals with games played on chessboard and examines which algorithm for playing them perfor...
Includes bibliographical references (pages 28-29)The main purpose of this project was to understand ...
In Artificial Intelligence (AI), there exist formalised approaches and algorithms for general proble...
Although advances in computing power have greatly improved computer chess playing, human chess playe...
This paper describes the analysis of the game Khet and the implementation of a game engine. Both the...
Game playing is one of the oldest areas of endeavors in artificial intelligence. A chess playing com...
The design for a chess program is presented. The notions of tactics and strategy are used to define ...
The problem of devising a mechanical procedure for playing chess is fundamentally the problem of sea...
. In this paper we will describe some of the basic techniques that allow computers to play chess lik...
ABSTRACT. Many problems in artificial intelligence involve the searching of large trees of alternati...
Alpha-Beta has been the algorithm of choice for game-tree search for over three decades. Its success...
AbstractA chess program usually consists of three main parts, that is, a move generator to generate ...
The Monte-Carlo Tree Search (MCTS) algorithm has in recent years captured the attention of many res...
A parallel game tree search algorithm is presented in this thesis to verify the possibility of effic...
The ancient oriental game of Go has long been considered a grand challenge for artificial intelligen...
This work deals with games played on chessboard and examines which algorithm for playing them perfor...
Includes bibliographical references (pages 28-29)The main purpose of this project was to understand ...
In Artificial Intelligence (AI), there exist formalised approaches and algorithms for general proble...
Although advances in computing power have greatly improved computer chess playing, human chess playe...
This paper describes the analysis of the game Khet and the implementation of a game engine. Both the...