Game playing is one of the oldest areas of endeavors in artificial intelligence. A chess playing computer is an existence proof of a machine doing something thought to require intelligence. Chess programs have three major components: move generation, search and evaluation. The speed of a chess program depends on the quality of the mechanisms used to prune search of unprofitable continuations. The most reliable pruning method in popular use is the alpha-beta algorithm. This paper presents a parallel alpha-beta searching algorithm and examines the performance of its implementation. 1 Introduction The problem of playing chess can be defined as a problem of moving around in a state space where each state corresponds to a legal position of the b...
Alpha-Beta has been the algorithm of choice for game-tree search for over three decades. Its success...
Chess is one of the world’s most widespread games. We propose the novel concept of ‘group chess’, wi...
Turn-based strategy games are interesting testbeds for developing artificial players because their r...
AbstractA chess program usually consists of three main parts, that is, a move generator to generate ...
. In this paper we will describe some of the basic techniques that allow computers to play chess lik...
An algorithm is presented for game-tree searching that is shown under fairly general but formally s...
This work deals with games played on chessboard and examines which algorithm for playing them perfor...
Move ordering is important to alpha-beta tree search efficiency since a well-ordered minimax game tr...
Minimax Algorithm, is a solution to reduce the burden on hardware in chess engine. However, a more i...
The design for a chess program is presented. The notions of tactics and strategy are used to define ...
The design for a chess program is presented. The notions of tactics and strategy are used to define ...
The efficiency of alpha-beta search algorithms heavily depends on, the order in which the moves are ...
The efficiency of alpha-beta search algorithms heavily depends on, the order in which the moves are ...
Minimax Algorithm, is a solution to reduce the burden on hardware in chess engine. However, a more i...
Alpha-Beta has been the algorithm of choice for game-tree search for over three decades. Its success...
Alpha-Beta has been the algorithm of choice for game-tree search for over three decades. Its success...
Chess is one of the world’s most widespread games. We propose the novel concept of ‘group chess’, wi...
Turn-based strategy games are interesting testbeds for developing artificial players because their r...
AbstractA chess program usually consists of three main parts, that is, a move generator to generate ...
. In this paper we will describe some of the basic techniques that allow computers to play chess lik...
An algorithm is presented for game-tree searching that is shown under fairly general but formally s...
This work deals with games played on chessboard and examines which algorithm for playing them perfor...
Move ordering is important to alpha-beta tree search efficiency since a well-ordered minimax game tr...
Minimax Algorithm, is a solution to reduce the burden on hardware in chess engine. However, a more i...
The design for a chess program is presented. The notions of tactics and strategy are used to define ...
The design for a chess program is presented. The notions of tactics and strategy are used to define ...
The efficiency of alpha-beta search algorithms heavily depends on, the order in which the moves are ...
The efficiency of alpha-beta search algorithms heavily depends on, the order in which the moves are ...
Minimax Algorithm, is a solution to reduce the burden on hardware in chess engine. However, a more i...
Alpha-Beta has been the algorithm of choice for game-tree search for over three decades. Its success...
Alpha-Beta has been the algorithm of choice for game-tree search for over three decades. Its success...
Chess is one of the world’s most widespread games. We propose the novel concept of ‘group chess’, wi...
Turn-based strategy games are interesting testbeds for developing artificial players because their r...