this paper, we propose a rendering system that is designed around these two problems. We do not claim to have a solution, rather we have a partial solution made from current technology, and a direction for future development. In Section 2 we examine the qualities required by typical computer graphics applications. Section 3 discusses how these qualities impact our modeling techniques. In Section 4 the importance of perception is expanded. Section 5 summarizes the the requirements for future renderers. In Section 6, we present our framework for a renderer satisfying these requirements. Section 7 presents directions for further work
Painterly rendering has recently drawn considerable attention from graphics researchers. However, th...
This paper describes some visual phenomena of human perception in the context of computer based Illu...
A rendering is an abstraction that favors, preserves, or even emphasizes some qualities while sacrif...
Computer graphics research strives to synthesize images of a high visual realism that are indistingu...
Abstract- In the pursuit of photo-realism in conventional polygon-based computer graphics, models ha...
This paper introduces one way how to define in a mathematically correct way the complexity of the po...
It is generally recognized that 3-D models are compact representations for rendering. While pure ima...
Traditionally, computer graphics strived to achieve the technically best representation of the scena...
The problem of producing a photorealistic rendering of a graphical model continues to be the focus o...
Traditionally, computer graphics strived to achieve the technically best representation of the scena...
"Physically Based Rendering, 2nd Edition" describes both the mathematical theory behind a modern pho...
Advances in computer graphics enable us to create digital images of astonishing complexity and reali...
This thesis deals with representation of large and complex 3D scenes which are usually used by moder...
Two approaches are commonly employed in Computer Graphics to design and adjust the appearance of ob...
Computer graphics are widely used in various areas nowadays, such as entertainment, industry design,...
Painterly rendering has recently drawn considerable attention from graphics researchers. However, th...
This paper describes some visual phenomena of human perception in the context of computer based Illu...
A rendering is an abstraction that favors, preserves, or even emphasizes some qualities while sacrif...
Computer graphics research strives to synthesize images of a high visual realism that are indistingu...
Abstract- In the pursuit of photo-realism in conventional polygon-based computer graphics, models ha...
This paper introduces one way how to define in a mathematically correct way the complexity of the po...
It is generally recognized that 3-D models are compact representations for rendering. While pure ima...
Traditionally, computer graphics strived to achieve the technically best representation of the scena...
The problem of producing a photorealistic rendering of a graphical model continues to be the focus o...
Traditionally, computer graphics strived to achieve the technically best representation of the scena...
"Physically Based Rendering, 2nd Edition" describes both the mathematical theory behind a modern pho...
Advances in computer graphics enable us to create digital images of astonishing complexity and reali...
This thesis deals with representation of large and complex 3D scenes which are usually used by moder...
Two approaches are commonly employed in Computer Graphics to design and adjust the appearance of ob...
Computer graphics are widely used in various areas nowadays, such as entertainment, industry design,...
Painterly rendering has recently drawn considerable attention from graphics researchers. However, th...
This paper describes some visual phenomena of human perception in the context of computer based Illu...
A rendering is an abstraction that favors, preserves, or even emphasizes some qualities while sacrif...