Abstract- In the pursuit of photo-realism in conventional polygon-based computer graphics, models have become so complex that most of the polygons are smaller than one pixel in the final image. At the same time, graphics hardware systems at the very high end are becoming capable of rendering, at interactive rates, nearly as many triangles per frame as there are pixels on the screen. Formerly, when models were simple and the triangle primitives were large, the ability to specify large, connected regions with only three points was a considerable efficiency in storage and computation. Now that models contain nearly as many primitives as pixels in the final image, we should rethink the use of geometric primitives to describe complex environment...
Three-dimensional (3D) model is still the de facto fundamental component for 3D graphic rendering. W...
This paper introduces one way how to define in a mathematically correct way the complexity of the po...
In this research work, a software and hardware prototype for real-time 3D visualisation is developed...
The field of 3D computer graphics has received much attention in the recent decade. Nowadays, 3D com...
In this paper, we survey the techniques for image-based rendering. Unlike traditional 3D computer gr...
It is generally recognized that 3-D models are compact representations for rendering. While pure ima...
this paper, we propose a rendering system that is designed around these two problems. We do not clai...
Computer graphics research strives to synthesize images of a high visual realism that are indistingu...
Drettakis/Max (editors)International audienceSome of the best current research on realistic renderin...
One of the most important tasks of a traditional 3D Rendering engine is the projection on the image ...
Obtaining photo-realistic geometric and photometric models is an impor-tant component of image-based...
Capturing and rendering real world objects and scenes with high visual quality has been one of the m...
Image-based models are geometric models created from photographs and textured with the photographs f...
In this article, we describe a multi-layered image-based rendering system that can use different typ...
Realism has always been a major goal in visual content creation - from oil painting to motion pictur...
Three-dimensional (3D) model is still the de facto fundamental component for 3D graphic rendering. W...
This paper introduces one way how to define in a mathematically correct way the complexity of the po...
In this research work, a software and hardware prototype for real-time 3D visualisation is developed...
The field of 3D computer graphics has received much attention in the recent decade. Nowadays, 3D com...
In this paper, we survey the techniques for image-based rendering. Unlike traditional 3D computer gr...
It is generally recognized that 3-D models are compact representations for rendering. While pure ima...
this paper, we propose a rendering system that is designed around these two problems. We do not clai...
Computer graphics research strives to synthesize images of a high visual realism that are indistingu...
Drettakis/Max (editors)International audienceSome of the best current research on realistic renderin...
One of the most important tasks of a traditional 3D Rendering engine is the projection on the image ...
Obtaining photo-realistic geometric and photometric models is an impor-tant component of image-based...
Capturing and rendering real world objects and scenes with high visual quality has been one of the m...
Image-based models are geometric models created from photographs and textured with the photographs f...
In this article, we describe a multi-layered image-based rendering system that can use different typ...
Realism has always been a major goal in visual content creation - from oil painting to motion pictur...
Three-dimensional (3D) model is still the de facto fundamental component for 3D graphic rendering. W...
This paper introduces one way how to define in a mathematically correct way the complexity of the po...
In this research work, a software and hardware prototype for real-time 3D visualisation is developed...