This thesis deals with representation of large and complex 3D scenes which are usually used by modern computer games. Main aim is design and implementation of data driven rendering system. Proper rendering is directed (driven) by scene description. This description is also designed with respect to scene creators whose typically do not have deep knowledge of programming languages in contrast to game programming developers. First part is focused on design of efficient scene description and its possible applications at scene rendering. Second part is focused on proper system implementation. Finally, consequently important system optimizations are mentioned too
Abstract- In the pursuit of photo-realism in conventional polygon-based computer graphics, models ha...
This bachelor thesis shows the basics of landscape rendering in computer games. It explains fundamen...
The goal of this thesis is to create a user manual, describing the format of X3D and its growing pot...
Goal of this bachelor's thesis was to create a system of powerups for program TankGame. This documen...
This thesis describes methods for lighting calculations of large scenes used in modern computer game...
The output of this bachelor thesis is a demonstration application that implements techniques and alg...
With my thesis I would like to contribute to understanding of a process of creating 3D models for ga...
The thesis covered the topic of 3D rendering. The main focus was on the physically based rendering w...
This thesis deals with possibility of operation of realistic graphics on commonly used technical equ...
This work is a study of problems related to the 3D visualization in the field of natural science. Th...
This bachelor thesis is focused on describing non-realistic rendering. The thesis describes well-kno...
This thesis is dedicated to ray tracing based rendering methods, primarily the original ray tracing....
Goal of this thesis is to describe the process of creating a visualisation and simulation applicatio...
The thesis falls within the field of computer vision. It describes the development of the software e...
An environment artist’s role in the game industry requires them to combine their artistic skills wit...
Abstract- In the pursuit of photo-realism in conventional polygon-based computer graphics, models ha...
This bachelor thesis shows the basics of landscape rendering in computer games. It explains fundamen...
The goal of this thesis is to create a user manual, describing the format of X3D and its growing pot...
Goal of this bachelor's thesis was to create a system of powerups for program TankGame. This documen...
This thesis describes methods for lighting calculations of large scenes used in modern computer game...
The output of this bachelor thesis is a demonstration application that implements techniques and alg...
With my thesis I would like to contribute to understanding of a process of creating 3D models for ga...
The thesis covered the topic of 3D rendering. The main focus was on the physically based rendering w...
This thesis deals with possibility of operation of realistic graphics on commonly used technical equ...
This work is a study of problems related to the 3D visualization in the field of natural science. Th...
This bachelor thesis is focused on describing non-realistic rendering. The thesis describes well-kno...
This thesis is dedicated to ray tracing based rendering methods, primarily the original ray tracing....
Goal of this thesis is to describe the process of creating a visualisation and simulation applicatio...
The thesis falls within the field of computer vision. It describes the development of the software e...
An environment artist’s role in the game industry requires them to combine their artistic skills wit...
Abstract- In the pursuit of photo-realism in conventional polygon-based computer graphics, models ha...
This bachelor thesis shows the basics of landscape rendering in computer games. It explains fundamen...
The goal of this thesis is to create a user manual, describing the format of X3D and its growing pot...