It is generally recognized that 3-D models are compact representations for rendering. While pure image-based rendering techniques are capable of producing highly pho-torealistic outputs, the size of the input “model ” is usually very large. The important issues in trading off geometry versus images include compactness of representation, pho-torealism of reconstructed views, and speed of rendering. In this paper, we describe our past work in modeling and rendering, and articulate lessons learnt. We then delineate our vision of an ideal rendering system that is capable of using spatially varying representations to produce an op-timal mix of high compression and realistic rendering
This thesis explores more efficient methods for visualizing point data sets on three-dimensional (3D...
Over the years, technological improvement has led to the ability to acquire, create and store vast a...
Realism has always been a major goal in visual content creation - from oil painting to motion pictur...
Abstract- In the pursuit of photo-realism in conventional polygon-based computer graphics, models ha...
Three dimensional scenes are typically modeled using a single, fixed resolution model of each geomet...
this paper, we propose a rendering system that is designed around these two problems. We do not clai...
The field of 3D computer graphics has received much attention in the recent decade. Nowadays, 3D com...
Three dimensional scenes are typically modeled using a single, fixed resolution model of each geomet...
This paper highlights recent advances in image compression aided by 3-D geometry information. As two...
This paper highlights recent advances in image compression aided by 3-D geometry information. As two...
This paper highlights recent advances in image compression aided by 3-D geometry information. As two...
This paper highlights recent advances in image compression aided by 3-D geometry information. As two...
Three-dimensional (3D) model is still the de facto fundamental component for 3D graphic rendering. W...
Computer graphics research strives to synthesize images of a high visual realism that are indistingu...
This paper highlights recent advances in image compression aided by 3-D geometry information. As two...
This thesis explores more efficient methods for visualizing point data sets on three-dimensional (3D...
Over the years, technological improvement has led to the ability to acquire, create and store vast a...
Realism has always been a major goal in visual content creation - from oil painting to motion pictur...
Abstract- In the pursuit of photo-realism in conventional polygon-based computer graphics, models ha...
Three dimensional scenes are typically modeled using a single, fixed resolution model of each geomet...
this paper, we propose a rendering system that is designed around these two problems. We do not clai...
The field of 3D computer graphics has received much attention in the recent decade. Nowadays, 3D com...
Three dimensional scenes are typically modeled using a single, fixed resolution model of each geomet...
This paper highlights recent advances in image compression aided by 3-D geometry information. As two...
This paper highlights recent advances in image compression aided by 3-D geometry information. As two...
This paper highlights recent advances in image compression aided by 3-D geometry information. As two...
This paper highlights recent advances in image compression aided by 3-D geometry information. As two...
Three-dimensional (3D) model is still the de facto fundamental component for 3D graphic rendering. W...
Computer graphics research strives to synthesize images of a high visual realism that are indistingu...
This paper highlights recent advances in image compression aided by 3-D geometry information. As two...
This thesis explores more efficient methods for visualizing point data sets on three-dimensional (3D...
Over the years, technological improvement has led to the ability to acquire, create and store vast a...
Realism has always been a major goal in visual content creation - from oil painting to motion pictur...