This paper introduces one way how to define in a mathematically correct way the complexity of the polygonal scene for rendering. This complexity allows to compare previously incomparable rendering algorithms via computing the complexity of various scenes, and give the more rigid solution of other related problems. The advantages of this unified approach are discussed
International audienceWe present a method for estimating the complexity of an image based on Bennett...
This paper evaluates and compares four volume rendering algorithms that have become rather popular f...
Three dimensional scenes are typically modeled using a single, fixed resolution model of each geomet...
This paper introduces one way how to define in a mathematically correct way the complexity of the po...
this paper, we propose a rendering system that is designed around these two problems. We do not clai...
Abstract- In the pursuit of photo-realism in conventional polygon-based computer graphics, models ha...
This thesis deals with representation of large and complex 3D scenes which are usually used by moder...
We present a new method for accelerating the rendering of complex static scenes. The technique is ap...
We define a new complexity measure, called object complexity, for hidden-surface elimination algorit...
The creation of complete reconstructions of populated urban environments are technically difficult t...
As the visual effect and movie industries are striving for realism and high fidelity images, physica...
The worst-case time and space complexity of many algorithms in computational geometry is high when ...
The creation of complete reconstructions of populated urban environments are technically difficult t...
This paper gives an overview of image-based representations commonly used for reducing the geometric...
Repository. We present an approach to automatically compute the complexity of a given 3D shape. Prev...
International audienceWe present a method for estimating the complexity of an image based on Bennett...
This paper evaluates and compares four volume rendering algorithms that have become rather popular f...
Three dimensional scenes are typically modeled using a single, fixed resolution model of each geomet...
This paper introduces one way how to define in a mathematically correct way the complexity of the po...
this paper, we propose a rendering system that is designed around these two problems. We do not clai...
Abstract- In the pursuit of photo-realism in conventional polygon-based computer graphics, models ha...
This thesis deals with representation of large and complex 3D scenes which are usually used by moder...
We present a new method for accelerating the rendering of complex static scenes. The technique is ap...
We define a new complexity measure, called object complexity, for hidden-surface elimination algorit...
The creation of complete reconstructions of populated urban environments are technically difficult t...
As the visual effect and movie industries are striving for realism and high fidelity images, physica...
The worst-case time and space complexity of many algorithms in computational geometry is high when ...
The creation of complete reconstructions of populated urban environments are technically difficult t...
This paper gives an overview of image-based representations commonly used for reducing the geometric...
Repository. We present an approach to automatically compute the complexity of a given 3D shape. Prev...
International audienceWe present a method for estimating the complexity of an image based on Bennett...
This paper evaluates and compares four volume rendering algorithms that have become rather popular f...
Three dimensional scenes are typically modeled using a single, fixed resolution model of each geomet...