This thesis is meant as a guidebook of the 3D modeling creation pipeline for games and its workflow, with a special focus on texturing models using the hand painted texturing style, as opposed to a more realistic style, by describing and elaborating on the various steps of creating a 3D model from start to finish. For this project, I create two 3D models from initial concept phase to finish, using different techniques and work methods to find out which are the best, and most effective practices to recreate the hand-painted texturing style made iconic by game studios like Blizzard and Riot Games. The information gathered in this essay works well as a starting guide for those who are interested in creating 3D models for games and are ju...
This thesis evaluates and tests different methods utilized to produce a 2D aesthetic within a 3D pip...
The goal of this thesis was to collect information on the process of turning 2D Concept art into 3D ...
This thesis evaluates and tests different methods utilized to produce a 2D aesthetic within a 3D pip...
Textures are 2D images projected on 3D models. Throughout the years many pipelines and workflows hav...
With my thesis I would like to contribute to understanding of a process of creating 3D models for ga...
An environment artist’s role in the game industry requires them to combine their artistic skills wit...
The objective of this thesis was to research applying 3D work methods in the videogame concept art p...
This thesis goes through the process of modeling a low poly 3D model for a video game project from t...
When this thesis was started, the author had been working in the game industry for a couple of years...
The thesis describes the entire process of creating a 3D game character from the creation of the ref...
Tämän opinnäytetyön tarkoitus oli laatia ohje videopelien 3D-mallinnuksesta ja tekturoinnista. Opinn...
Over the last decade, the game development industry is seeing significant growth in the number of ga...
The purpose of this thesis was to present information on concept design methods that use 3D models i...
A complete guide to creating usable, realistic game characters with two powerful tools Creating viab...
Stylised game characters are different to realistic characters from the way they look and act. This ...
This thesis evaluates and tests different methods utilized to produce a 2D aesthetic within a 3D pip...
The goal of this thesis was to collect information on the process of turning 2D Concept art into 3D ...
This thesis evaluates and tests different methods utilized to produce a 2D aesthetic within a 3D pip...
Textures are 2D images projected on 3D models. Throughout the years many pipelines and workflows hav...
With my thesis I would like to contribute to understanding of a process of creating 3D models for ga...
An environment artist’s role in the game industry requires them to combine their artistic skills wit...
The objective of this thesis was to research applying 3D work methods in the videogame concept art p...
This thesis goes through the process of modeling a low poly 3D model for a video game project from t...
When this thesis was started, the author had been working in the game industry for a couple of years...
The thesis describes the entire process of creating a 3D game character from the creation of the ref...
Tämän opinnäytetyön tarkoitus oli laatia ohje videopelien 3D-mallinnuksesta ja tekturoinnista. Opinn...
Over the last decade, the game development industry is seeing significant growth in the number of ga...
The purpose of this thesis was to present information on concept design methods that use 3D models i...
A complete guide to creating usable, realistic game characters with two powerful tools Creating viab...
Stylised game characters are different to realistic characters from the way they look and act. This ...
This thesis evaluates and tests different methods utilized to produce a 2D aesthetic within a 3D pip...
The goal of this thesis was to collect information on the process of turning 2D Concept art into 3D ...
This thesis evaluates and tests different methods utilized to produce a 2D aesthetic within a 3D pip...