An environment artist’s role in the game industry requires them to combine their artistic skills with technical knowledge about the best performance practices and to do this under quick turnaround times and deadlines. This thesis covers six techniques that are used by industry professionals to both make their games perform better and to make the development process itself more efficient. The theoretical part of the thesis covers each of the techniques one by one, examining their advantages and disadvantages. While the techniques are common and effective, not every game or development team needs to use all of them which is why the thesis also covers in which cases they might be the most useful. A 3D environment scene was created to accomp...
The importance of visual effects (VFX) in video games is significant. They are meant to support the ...
As an interactive and entertainment medium for countless people from different age groups and backgr...
This thesis was divided into two parts. The first part introduced and explained 3D modelling termino...
The objective of this thesis was to research applying 3D work methods in the videogame concept art p...
This thesis is about defining visual style for a procedurally generated game world and different m...
Textures are 2D images projected on 3D models. Throughout the years many pipelines and workflows hav...
Over the last decade, the game development industry is seeing significant growth in the number of ga...
The digital game industry is evolving fast and games are increasing in scale, both regarding the siz...
The digital game industry is evolving fast and games are increasing in scale, both regarding the siz...
The digital game industry is evolving fast and games are increasing in scale, both regarding the siz...
When this thesis was started, the author had been working in the game industry for a couple of years...
This thesis explores avenues for improving the quality and detail of game graphics, in the context o...
This thesis is meant as a guidebook of the 3D modeling creation pipeline for games and its workflow,...
In the game industry, environment artists hold a specialized role in that they must understand how t...
The purpose of this thesis is to examine how compositional techniques developed for fine art may be ...
The importance of visual effects (VFX) in video games is significant. They are meant to support the ...
As an interactive and entertainment medium for countless people from different age groups and backgr...
This thesis was divided into two parts. The first part introduced and explained 3D modelling termino...
The objective of this thesis was to research applying 3D work methods in the videogame concept art p...
This thesis is about defining visual style for a procedurally generated game world and different m...
Textures are 2D images projected on 3D models. Throughout the years many pipelines and workflows hav...
Over the last decade, the game development industry is seeing significant growth in the number of ga...
The digital game industry is evolving fast and games are increasing in scale, both regarding the siz...
The digital game industry is evolving fast and games are increasing in scale, both regarding the siz...
The digital game industry is evolving fast and games are increasing in scale, both regarding the siz...
When this thesis was started, the author had been working in the game industry for a couple of years...
This thesis explores avenues for improving the quality and detail of game graphics, in the context o...
This thesis is meant as a guidebook of the 3D modeling creation pipeline for games and its workflow,...
In the game industry, environment artists hold a specialized role in that they must understand how t...
The purpose of this thesis is to examine how compositional techniques developed for fine art may be ...
The importance of visual effects (VFX) in video games is significant. They are meant to support the ...
As an interactive and entertainment medium for countless people from different age groups and backgr...
This thesis was divided into two parts. The first part introduced and explained 3D modelling termino...