The digital game industry is evolving fast and games are increasing in scale, both regarding the size of the development teams, as well as the size of the digital worlds provided for the players. Much time and effort is put on creating these worlds, and there are multiple techniques in use with the purpose of the creation of visually appealing games. One of the issues that follows the design of these vast fictional landscapes, is the risk of the world looking repetitive, thus unappealing for the player that spends several hours in that world. This thesis covers the approach in the creation of a 3D environment by using different techniques with the goal of avoiding visual repetition within a game environment created as a practice based fun...
This thesis presents Player Decentered Design as an alternative approach to creating videogames that...
The study used a research-through-design approach and organized game jams as a method to examine gam...
The study used a research-through-design approach and organized game jams as a method to examine gam...
The digital game industry is evolving fast and games are increasing in scale, both regarding the siz...
The digital game industry is evolving fast and games are increasing in scale, both regarding the siz...
In the game industry, environment artists hold a specialized role in that they must understand how t...
An environment artist’s role in the game industry requires them to combine their artistic skills wit...
The games industry has developed online multiplayer three-dimensional game worlds that allow players...
The objective of this thesis was to research applying 3D work methods in the videogame concept art p...
The visual novel is an interactive video game genre that is based on heavy narrative style gameplay....
This thesis is about defining visual style for a procedurally generated game world and different m...
This report investigates the importance of creating a realistic environment in order to create an im...
This report investigates the importance of creating a realistic environment in order to create an im...
This report investigates the importance of creating a realistic environment in order to create an im...
Over the last decade, the game development industry is seeing significant growth in the number of ga...
This thesis presents Player Decentered Design as an alternative approach to creating videogames that...
The study used a research-through-design approach and organized game jams as a method to examine gam...
The study used a research-through-design approach and organized game jams as a method to examine gam...
The digital game industry is evolving fast and games are increasing in scale, both regarding the siz...
The digital game industry is evolving fast and games are increasing in scale, both regarding the siz...
In the game industry, environment artists hold a specialized role in that they must understand how t...
An environment artist’s role in the game industry requires them to combine their artistic skills wit...
The games industry has developed online multiplayer three-dimensional game worlds that allow players...
The objective of this thesis was to research applying 3D work methods in the videogame concept art p...
The visual novel is an interactive video game genre that is based on heavy narrative style gameplay....
This thesis is about defining visual style for a procedurally generated game world and different m...
This report investigates the importance of creating a realistic environment in order to create an im...
This report investigates the importance of creating a realistic environment in order to create an im...
This report investigates the importance of creating a realistic environment in order to create an im...
Over the last decade, the game development industry is seeing significant growth in the number of ga...
This thesis presents Player Decentered Design as an alternative approach to creating videogames that...
The study used a research-through-design approach and organized game jams as a method to examine gam...
The study used a research-through-design approach and organized game jams as a method to examine gam...