The games industry has developed online multiplayer three-dimensional game worlds that allow players from different geographical locations to engage in competitive and cooperative gameplay together. This has enabled players from different cultures to inhabit the same virtual game world, bypassing any geographical or cultural boundaries found in the real world. These 3D game worlds ask the player to use the basic principles of spatial awareness and movement from the real world, and are often virtual representations of real world environments. These spaces are designed for players from all nationalities to inhabit concurrently. There is now a need to determine design considerations for these multicultural multiplayer game worlds but any inves...
This paper presents a project that explores the possibilities for the use of computer game technolog...
This research focuses on the role of visual grammar in online three-dimensiongames (MMORPGs). The th...
In this paper, we describe an experimental study, which evaluates how 3D stereoscopy affects player ...
Current gaming technologies enable players from different cultures to communicate and participate in...
Research into cognition has indicated cultural differences between Western and East Asian subjects i...
The digital game industry is evolving fast and games are increasing in scale, both regarding the siz...
© 2016, © 2016 University of Wollongong. Video games can allow players to explore environments, whic...
No AbstractKeywords: game interface; cultural value; hofstede; prototype; eye tracke
The interaction design of mixed reality location based games typically focuses upon the digital cont...
There is still a great deal of opportunity for research on contextual interactive immersion in virtu...
In this article the focus lies on the educational character of RPG treatment in different virtual cu...
This paper investigates the role of boundary objects in the interdisciplinary collaborative processe...
Taking an in-depth look into how graphic design is used to successfully open doors to and encourage ...
In this paper, we introduce the theory of trait Emotional Intelligence ('trait EI') as a personality...
Urban planning continues to play a novel and important role in creating video game environments with...
This paper presents a project that explores the possibilities for the use of computer game technolog...
This research focuses on the role of visual grammar in online three-dimensiongames (MMORPGs). The th...
In this paper, we describe an experimental study, which evaluates how 3D stereoscopy affects player ...
Current gaming technologies enable players from different cultures to communicate and participate in...
Research into cognition has indicated cultural differences between Western and East Asian subjects i...
The digital game industry is evolving fast and games are increasing in scale, both regarding the siz...
© 2016, © 2016 University of Wollongong. Video games can allow players to explore environments, whic...
No AbstractKeywords: game interface; cultural value; hofstede; prototype; eye tracke
The interaction design of mixed reality location based games typically focuses upon the digital cont...
There is still a great deal of opportunity for research on contextual interactive immersion in virtu...
In this article the focus lies on the educational character of RPG treatment in different virtual cu...
This paper investigates the role of boundary objects in the interdisciplinary collaborative processe...
Taking an in-depth look into how graphic design is used to successfully open doors to and encourage ...
In this paper, we introduce the theory of trait Emotional Intelligence ('trait EI') as a personality...
Urban planning continues to play a novel and important role in creating video game environments with...
This paper presents a project that explores the possibilities for the use of computer game technolog...
This research focuses on the role of visual grammar in online three-dimensiongames (MMORPGs). The th...
In this paper, we describe an experimental study, which evaluates how 3D stereoscopy affects player ...