Over the last decade, the game development industry is seeing significant growth in the number of game studios of various sizes. Using efficient development tools, such as game engines, even the small independent development teams now have the opportunity to create and deliver its titles to the mass markets on any platform, be it PC, consoles or mobile devices. This thesis aimed to research and present the technical aspects of game development pipeline, covering the basics of 3D rendering and providing a cohesive study of the development process using game engine and building its own lighting model solution on top of the game engine. The thesis used Unreal Engine 4 for most of the examples. As a result of this thesis, the showcase proje...