Thesis’ purpose was to build a game prototype and describe its working parts. The thesis was a part of a bigger entity and it focused mainly on character animation, artificial intelligence and combat mechanics. This project didn’t have an employer and, therefore, it was more guided by self-imposed interests towards gaming industry. The main goal was to deepen the writer’s knowledge about Unreal Engine 4. This would also lead to better job opportunities in the gaming industry. The theoretical section composes mainly of Unreal Engine 4 documentation. With the docu-mentation, the terminology, which appears in this paper, is explained to the reader. The functional part of this thesis was built by using prototyping methodologies. The functional...
This thesis was written in cooperation with the game development company called Super God ltd. Super...
The aim of the thesis was to map the creation and workflow of a playable, photorealistic, and intera...
Level designer is an important position in game development process. However, it requires expertise,...
Nowadays, Unity and Unreal Engine has been the top two software that been used in the game industry ...
Over the last decade, the game development industry is seeing significant growth in the number of ga...
This document details all the chapters of the Final Degree Project. The first Chapter is the Technic...
U ovom završnom radu cilj je prikazati kako definiranje pravila fizike u trodimenzionalnom prostoru ...
U ovom završnom radu cilj je prikazati kako definiranje pravila fizike u trodimenzionalnom prostoru ...
Game Development and Simulation with Unreal Technology explores the use of Unreal Engine 4 (UE4) for...
Treball Final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2015-2...
The content of this thesis is to present and describe Unreal Engine 3 technology. It is technology, ...
This bachelor thesis describes the game engine Unreal Engine 4. First, it explains the con-cept of t...
Abstract Game development is the one of the most popular fields in IT, which is responsible for cre...
From the days of Pong to 100 million dollar projects such as the Grand Theft Auto franchise, video g...
Currently, the gaming industry is divided into two different development processes, i.e. Indie devel...
This thesis was written in cooperation with the game development company called Super God ltd. Super...
The aim of the thesis was to map the creation and workflow of a playable, photorealistic, and intera...
Level designer is an important position in game development process. However, it requires expertise,...
Nowadays, Unity and Unreal Engine has been the top two software that been used in the game industry ...
Over the last decade, the game development industry is seeing significant growth in the number of ga...
This document details all the chapters of the Final Degree Project. The first Chapter is the Technic...
U ovom završnom radu cilj je prikazati kako definiranje pravila fizike u trodimenzionalnom prostoru ...
U ovom završnom radu cilj je prikazati kako definiranje pravila fizike u trodimenzionalnom prostoru ...
Game Development and Simulation with Unreal Technology explores the use of Unreal Engine 4 (UE4) for...
Treball Final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2015-2...
The content of this thesis is to present and describe Unreal Engine 3 technology. It is technology, ...
This bachelor thesis describes the game engine Unreal Engine 4. First, it explains the con-cept of t...
Abstract Game development is the one of the most popular fields in IT, which is responsible for cre...
From the days of Pong to 100 million dollar projects such as the Grand Theft Auto franchise, video g...
Currently, the gaming industry is divided into two different development processes, i.e. Indie devel...
This thesis was written in cooperation with the game development company called Super God ltd. Super...
The aim of the thesis was to map the creation and workflow of a playable, photorealistic, and intera...
Level designer is an important position in game development process. However, it requires expertise,...