This thesis is about defining visual style for a procedurally generated game world and different methods in achieving a well-planned, unified art style. The thesis deals with the possibilities and issues in computer generated environment and edge cases that should be thought of beforehand. Building an appealing procedural world is looked upon through deciding which shapes to use, finding and applying a stunning color scheme, how to handle lighting in generated world, and using shader programs to enhance the environment furthermore. Initial purpose was to design and carry out an effective and flexible procedure to create stunning and efficient visuals and apply it for the game Spareware, which is made for Xbox One by Rust0 Games which i...
Ever since the 1980s, narrative has become an increasingly important aspect of game design. The nove...
Tämä tutkielma käsittelee 3D-pelien taidetyylejä ja tutkii miten ne vaikuttavat pelien menestykseen....
Introduction to Procedural Modeling and Animation We are working in a very exciting time in compute...
An environment artist’s role in the game industry requires them to combine their artistic skills wit...
The purpose of the thesis was to study the process of creating procedural textures, to develop a gen...
The digital game industry is evolving fast and games are increasing in scale, both regarding the siz...
The goal of this thesis was to study artistic principles behind visual effects and improve on creat...
This report aims to provide a summary of the student’s research and contribution for the Final Year ...
When this thesis was started, the author had been working in the game industry for a couple of years...
This research article explores the relationship between art and science in the creation of video gam...
The visual novel is an interactive video game genre that is based on heavy narrative style gameplay....
Over the last decade, the game development industry is seeing significant growth in the number of ga...
This thesis explores avenues for improving the quality and detail of game graphics, in the context o...
This thesis deals with design and implementation of a simple strategic game using OpenGL, whose game...
Immersive environments are a big part of videogames. With hardware being more capable thanever of di...
Ever since the 1980s, narrative has become an increasingly important aspect of game design. The nove...
Tämä tutkielma käsittelee 3D-pelien taidetyylejä ja tutkii miten ne vaikuttavat pelien menestykseen....
Introduction to Procedural Modeling and Animation We are working in a very exciting time in compute...
An environment artist’s role in the game industry requires them to combine their artistic skills wit...
The purpose of the thesis was to study the process of creating procedural textures, to develop a gen...
The digital game industry is evolving fast and games are increasing in scale, both regarding the siz...
The goal of this thesis was to study artistic principles behind visual effects and improve on creat...
This report aims to provide a summary of the student’s research and contribution for the Final Year ...
When this thesis was started, the author had been working in the game industry for a couple of years...
This research article explores the relationship between art and science in the creation of video gam...
The visual novel is an interactive video game genre that is based on heavy narrative style gameplay....
Over the last decade, the game development industry is seeing significant growth in the number of ga...
This thesis explores avenues for improving the quality and detail of game graphics, in the context o...
This thesis deals with design and implementation of a simple strategic game using OpenGL, whose game...
Immersive environments are a big part of videogames. With hardware being more capable thanever of di...
Ever since the 1980s, narrative has become an increasingly important aspect of game design. The nove...
Tämä tutkielma käsittelee 3D-pelien taidetyylejä ja tutkii miten ne vaikuttavat pelien menestykseen....
Introduction to Procedural Modeling and Animation We are working in a very exciting time in compute...