Introduction to Procedural Modeling and Animation We are working in a very exciting time in computer graphics. The combination of increased CPU power with powerful, and now programmable, graphics processors (GPUs) available on affordable PCs has started an age where we can envision and realize interactive complex procedural models. 1.1 Procedural Techniques and Computer Graphics Procedural techniques have been used throughout the history of computer graphics. Many early modeling and texturing techniques included procedural definitions of geometry and surface color. From these early beginnings, procedural techniques have exploded into an important, powerful modeling, texturing, and animation paradigm. During the mid- to late 1980s, proced...
Abstract. We present a real-time painterly rendering technique for geometric models. The painterly a...
Abstract. We present a real-time painterly rendering technique for ge-ometric models. The painterly ...
Surfacing is the process of creating materials and textures for objects in an animated film. For as ...
Figure 1. Solid texture coordinates stored as vertex colors of a model (a) are rasterized into a tex...
Procedural modeling offers means for computer guided generation of graphical models in high quantity...
Computer graphics tasks generally involve either modelling or viewing. Modelling combines primitive ...
This paper discusses three distinct techniques for animation of procedural textures and describes th...
Background. Procedural content generation (PCG) is a powerful tool used in manydifferent areas withi...
One of the long-standing goals of computer graphics is to generate realistic imagery. This realism i...
Procedural modelling deals with (semi-)automatic content generation by means of a program or procedu...
There are strong indications that the future of interactive graphics programming is a more flexible ...
Over the centuries artists and illustrators have developed techniques to effectively convey visual i...
ABSTRACT\ud THE ART OF PREPRODUCTION: FROM CONCEPT TO COMPUTER\ud by\ud Lindsey Erin Anderson\ud Mas...
Abstract Over the years, there have been two main branches of computer graphics image-synthesis rese...
This report highlights the various steps taken in creating an engine to implement procedurally gener...
Abstract. We present a real-time painterly rendering technique for geometric models. The painterly a...
Abstract. We present a real-time painterly rendering technique for ge-ometric models. The painterly ...
Surfacing is the process of creating materials and textures for objects in an animated film. For as ...
Figure 1. Solid texture coordinates stored as vertex colors of a model (a) are rasterized into a tex...
Procedural modeling offers means for computer guided generation of graphical models in high quantity...
Computer graphics tasks generally involve either modelling or viewing. Modelling combines primitive ...
This paper discusses three distinct techniques for animation of procedural textures and describes th...
Background. Procedural content generation (PCG) is a powerful tool used in manydifferent areas withi...
One of the long-standing goals of computer graphics is to generate realistic imagery. This realism i...
Procedural modelling deals with (semi-)automatic content generation by means of a program or procedu...
There are strong indications that the future of interactive graphics programming is a more flexible ...
Over the centuries artists and illustrators have developed techniques to effectively convey visual i...
ABSTRACT\ud THE ART OF PREPRODUCTION: FROM CONCEPT TO COMPUTER\ud by\ud Lindsey Erin Anderson\ud Mas...
Abstract Over the years, there have been two main branches of computer graphics image-synthesis rese...
This report highlights the various steps taken in creating an engine to implement procedurally gener...
Abstract. We present a real-time painterly rendering technique for geometric models. The painterly a...
Abstract. We present a real-time painterly rendering technique for ge-ometric models. The painterly ...
Surfacing is the process of creating materials and textures for objects in an animated film. For as ...