Stylised game characters are different to realistic characters from the way they look and act. This thesis went through every work phase needed from designing to animating a stylised video game ready character and the things that needed to be considered while doing so. Every chapter holds a theory part, and those theory parts were applied to an original character that was created. This information can be used while creating characters. Character creation went without any problems, and the information gathered was a crucial part in making the character fit into their fictional world. The character was also kept easily readable to the viewer. It was found that extra steps neededto be taken to make the character able to have stretchable bon...
The objective of this thesis was to research different character writing techniques and methods used...
The goal of this thesis was to discover and examine the techniques used to make real-time 3D game ch...
Tietokonegrafiikka on kehittynyt kiihtyvään vauhtiin. Reaaliaikaisen renderöinnin teknologian kehity...
The thesis contains a complete overview of creating a character for computer animation. The theoreti...
The thesis describes the entire process of creating a 3D game character from the creation of the ref...
The purpose of this thesis was to serve as an introduction and overview of video game animation; how...
When this thesis was started, the author had been working in the game industry for a couple of years...
The art of storytelling is important in conveying a narrative to an audience. Through the use of ani...
A complete guide to creating usable, realistic game characters with two powerful tools Creating viab...
This document discusses making of masters thesis, which is devoted to modeling of realistic human ch...
[[abstract]]Abstract This research focus on the visual design experience of 3D on-line game. The...
Facial rigging is a sought-after skill in the animation industry. A rigger has to combine their arti...
The creation of 3-D characters for games has always been one of infinite complexities. For a beginne...
167 p.Accesses to 3D character models are becoming more and more handy and affordable through 3D sca...
The main purpose and objective of this thesis is to create an enemy design for a game project. It wi...
The objective of this thesis was to research different character writing techniques and methods used...
The goal of this thesis was to discover and examine the techniques used to make real-time 3D game ch...
Tietokonegrafiikka on kehittynyt kiihtyvään vauhtiin. Reaaliaikaisen renderöinnin teknologian kehity...
The thesis contains a complete overview of creating a character for computer animation. The theoreti...
The thesis describes the entire process of creating a 3D game character from the creation of the ref...
The purpose of this thesis was to serve as an introduction and overview of video game animation; how...
When this thesis was started, the author had been working in the game industry for a couple of years...
The art of storytelling is important in conveying a narrative to an audience. Through the use of ani...
A complete guide to creating usable, realistic game characters with two powerful tools Creating viab...
This document discusses making of masters thesis, which is devoted to modeling of realistic human ch...
[[abstract]]Abstract This research focus on the visual design experience of 3D on-line game. The...
Facial rigging is a sought-after skill in the animation industry. A rigger has to combine their arti...
The creation of 3-D characters for games has always been one of infinite complexities. For a beginne...
167 p.Accesses to 3D character models are becoming more and more handy and affordable through 3D sca...
The main purpose and objective of this thesis is to create an enemy design for a game project. It wi...
The objective of this thesis was to research different character writing techniques and methods used...
The goal of this thesis was to discover and examine the techniques used to make real-time 3D game ch...
Tietokonegrafiikka on kehittynyt kiihtyvään vauhtiin. Reaaliaikaisen renderöinnin teknologian kehity...