A complete guide to creating usable, realistic game characters with two powerful tools Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open–source 3D application and a free game engine. It presents a step–by–step approach to modeling, texturing, and animating a character using the popular Blender software, with emphasis on low polygon modeling and an eye for using sculpting and textures, and demonstrates how to bring the character into the Unity game engine. • Game creation is a popular and productive pursuit for both hobbyists and serious developers; this guide brings together two effective tools to simplify and enhance the ...
When this thesis was started, the author had been working in the game industry for a couple of years...
444 p. ;The Unity engine game development tool is a multi-platform engine and editor rolled into one...
The thesis deals with the creation of an add-on for the open source program Blender, whose task is t...
Stylised game characters are different to realistic characters from the way they look and act. This ...
The creation of 3-D characters for games has always been one of infinite complexities. For a beginne...
Although Virtual Reality has existed for decades, it is currently experiencing a boom. This is mainl...
The thesis describes the entire process of creating a 3D game character from the creation of the ref...
People want to be identified in some form while playing video games, customization is a game elemen...
This thesis is meant as a guidebook of the 3D modeling creation pipeline for games and its workflow,...
This thesis was divided into two parts. The first part introduced and explained 3D modelling termino...
Cilj završnog rada biti će kreiranje low poly game ready asseta gdje će se pojasniti brojne teme i o...
The goal of this work is to create a comprehensive manual for program Blender. The work will guide a...
This project consisted in developing a 3D videogame using a modern 3D game engine. A game engine is ...
[[abstract]]Abstract This research focus on the visual design experience of 3D on-line game. The...
The Unity editor is a user interface designed for developing game projects in the Unity3D game engin...
When this thesis was started, the author had been working in the game industry for a couple of years...
444 p. ;The Unity engine game development tool is a multi-platform engine and editor rolled into one...
The thesis deals with the creation of an add-on for the open source program Blender, whose task is t...
Stylised game characters are different to realistic characters from the way they look and act. This ...
The creation of 3-D characters for games has always been one of infinite complexities. For a beginne...
Although Virtual Reality has existed for decades, it is currently experiencing a boom. This is mainl...
The thesis describes the entire process of creating a 3D game character from the creation of the ref...
People want to be identified in some form while playing video games, customization is a game elemen...
This thesis is meant as a guidebook of the 3D modeling creation pipeline for games and its workflow,...
This thesis was divided into two parts. The first part introduced and explained 3D modelling termino...
Cilj završnog rada biti će kreiranje low poly game ready asseta gdje će se pojasniti brojne teme i o...
The goal of this work is to create a comprehensive manual for program Blender. The work will guide a...
This project consisted in developing a 3D videogame using a modern 3D game engine. A game engine is ...
[[abstract]]Abstract This research focus on the visual design experience of 3D on-line game. The...
The Unity editor is a user interface designed for developing game projects in the Unity3D game engin...
When this thesis was started, the author had been working in the game industry for a couple of years...
444 p. ;The Unity engine game development tool is a multi-platform engine and editor rolled into one...
The thesis deals with the creation of an add-on for the open source program Blender, whose task is t...