The thesis deals with the creation of an add-on for the open source program Blender, whose task is to facilitate the creation of game assets for amateur developers. Unlike other addons that solve these problems in a more detailed but specific way, this solution is unification and simplification of these tools, for the basic needs of the user. For example, the user can generate snow, character, bounding boxes, merged object with skeleton, level of details, or use tools to explode objects, set active texture, calculate texel density for an object, and load objects on empty points
This thesis was divided into two parts. The first part introduced and explained 3D modelling termino...
This Bachelor's thesis describe implementation of simple 3D game by OpenGL. The attention is paid to...
The goal of thesis was to create a more efficient replacement for a tool used for creating avatar co...
This thesis is focusing on creation of Blender add-on, which can be used to fill various polygons wi...
Thesis is focused on evaluation of available tools for 3D application development. In one selected t...
Procedural modeling methods greatly facilitate the process of modeling 3D objects that mimic real-wo...
A complete guide to creating usable, realistic game characters with two powerful tools Creating viab...
These are exciting times in the world of computer animation. Individual artists can now produce anim...
This bachelor's thesis aims to create a Blender add-on, which makes the creation of 3D mathematical ...
With growing interest in visualisation techniques, possibility to extend existing 3D computer graphi...
Objective: The aim of this master thesis was to create a testing environment for the Storytelling Pl...
This text was written as part of a master's thesis. It describes development of an automatic generat...
This thesis deals with procedural generation techniques and its use in the creation of voxel models....
The goal of this thesis was to create an extensible application for packing textures into texture at...
The goal of the thesis is to create an extension for Unity Development Platform that will allow crea...
This thesis was divided into two parts. The first part introduced and explained 3D modelling termino...
This Bachelor's thesis describe implementation of simple 3D game by OpenGL. The attention is paid to...
The goal of thesis was to create a more efficient replacement for a tool used for creating avatar co...
This thesis is focusing on creation of Blender add-on, which can be used to fill various polygons wi...
Thesis is focused on evaluation of available tools for 3D application development. In one selected t...
Procedural modeling methods greatly facilitate the process of modeling 3D objects that mimic real-wo...
A complete guide to creating usable, realistic game characters with two powerful tools Creating viab...
These are exciting times in the world of computer animation. Individual artists can now produce anim...
This bachelor's thesis aims to create a Blender add-on, which makes the creation of 3D mathematical ...
With growing interest in visualisation techniques, possibility to extend existing 3D computer graphi...
Objective: The aim of this master thesis was to create a testing environment for the Storytelling Pl...
This text was written as part of a master's thesis. It describes development of an automatic generat...
This thesis deals with procedural generation techniques and its use in the creation of voxel models....
The goal of this thesis was to create an extensible application for packing textures into texture at...
The goal of the thesis is to create an extension for Unity Development Platform that will allow crea...
This thesis was divided into two parts. The first part introduced and explained 3D modelling termino...
This Bachelor's thesis describe implementation of simple 3D game by OpenGL. The attention is paid to...
The goal of thesis was to create a more efficient replacement for a tool used for creating avatar co...