The goal of this thesis was to create an extensible application for packing textures into texture atlases, that could then be used in 2D game development. The extensibility lies in the possibility to create and import plugins, containing algorithms for packing, image processing, and metadata exporting. The ability to extend the application by means of plugins makes our application also suitable for testing of newly invented algorithms or for testing of custom variations of the existing ones. The software solution includes application with user interface that allows the user to create texture atlases and perform additional processing of the textures. Apart from that, we have also included several default implementations of some of the extens...
In the last decade, new developments in remote sensing, photogrammetry and laser scannin...
This bachelor thesis rose from the idea of speeding up game production by using procedural generatio...
In the context of video games, Procedural Content Generation (PCG) refers to the automatic creation ...
Texture atlas parameterization provides an effective way to map a variety of colour and data attribu...
The subject for this thesis is map generation for computer or desk games. Examples of map editors an...
The goal of this thesis is to implement a procedural generator for a two-dimensional world. The worl...
This thesis deals with procedural generation techniques and its use in the creation of voxel models....
This thesis is focused on design and implementation of procedural generator of galaxy for games or s...
Texture atlases are commonly used to reduce draw calls, and therefore decrease render time in real-t...
[[abstract]]Texture synthesis is very important in image processing and computer graphics. It is not...
Nowadays, using PCG gains more and more importance, and PCG plays an increasingly important role in ...
Procedural generation, also known as procedural synthesis, is using processing power and algorithms ...
We propose a technique, called TextureMontage, to seamlessly map a patchwork of texture images onto ...
This paper aims to discuss existing approaches to procedural terrain generation for games. This will...
The automatic synthesis of procedural textures for 3D surfaces using genetic programming is investig...
In the last decade, new developments in remote sensing, photogrammetry and laser scannin...
This bachelor thesis rose from the idea of speeding up game production by using procedural generatio...
In the context of video games, Procedural Content Generation (PCG) refers to the automatic creation ...
Texture atlas parameterization provides an effective way to map a variety of colour and data attribu...
The subject for this thesis is map generation for computer or desk games. Examples of map editors an...
The goal of this thesis is to implement a procedural generator for a two-dimensional world. The worl...
This thesis deals with procedural generation techniques and its use in the creation of voxel models....
This thesis is focused on design and implementation of procedural generator of galaxy for games or s...
Texture atlases are commonly used to reduce draw calls, and therefore decrease render time in real-t...
[[abstract]]Texture synthesis is very important in image processing and computer graphics. It is not...
Nowadays, using PCG gains more and more importance, and PCG plays an increasingly important role in ...
Procedural generation, also known as procedural synthesis, is using processing power and algorithms ...
We propose a technique, called TextureMontage, to seamlessly map a patchwork of texture images onto ...
This paper aims to discuss existing approaches to procedural terrain generation for games. This will...
The automatic synthesis of procedural textures for 3D surfaces using genetic programming is investig...
In the last decade, new developments in remote sensing, photogrammetry and laser scannin...
This bachelor thesis rose from the idea of speeding up game production by using procedural generatio...
In the context of video games, Procedural Content Generation (PCG) refers to the automatic creation ...