This bachelor thesis rose from the idea of speeding up game production by using procedural generation techniques. Procedural generation in the project’s scope involves the algorithmic production of data which represents a 3D environment. This bachelor thesis describes Seamscape, an application which procedurally generates landscapes in real-time consisting of terrain, water, vegetation, and rocks. The purpose of the thesis was to use procedural generation as a means to create 3D environments in real-time. Generating landscapes in real-time as opposed to beforehand allows the user to visualize a design quickly, especially for an interface with many design options. However, this project focused more on generating environments than providing ...