My bachelor thesis covers studying methods of procedural generation of terrains, cities and interiors. First the most common techniques of procedural generation are discussed, then more useable techniques for procedural generation of terrain and cities. With the assistance of these methods and practices i endevour to make a 3D application that simulates generation of world, which consists of terrain and city. Application generates different urban scenes based on input integer value
V diplomski nalogi opisujemo proceduralno generacijo terena, izvor, definicijo ter manipulacije Perl...
V magistrskem delu obravnavamo tehnike proceduralnega generiranja vsebine in njihovo uporabo za opis...
U radu su opisane različite tehnike 3D modeliranja i teksturiranja koje se koriste kod izrade računa...
Bachelor thesis is about procedural city generation. It's goal is to design, implement and test appl...
This bachelor's thesis is about problematique of procedural modeling. It especially tatgets procedur...
Title: Procedural generation of cities in 3D Author: Miroslav Krabec Department: Department of Softw...
This work is about procedural generation of cities. There are defined the different stages of city d...
V diplomski nalogi je opisano proceduralno generiranje v računalniški grafiki. Predstavljeno je orod...
Main aim of this thesis is to produce procedurally generated three-dimensional cities that can be us...
This bachelor thesis rose from the idea of speeding up game production by using procedural generatio...
The computer game industry requires a skilled workforce and this combined with the complexity of mod...
This paper investigates how techniques in Procedural Content Generation (PCG) can be combined with c...
The goal of this thesis is to implement configurable tool (program), which will be able to build a m...
Celem pracy magisterskiej było stworzenie proceduralnego generatora trójwymiarowych miast, który móg...
The computer game industry requires a skilled workforce and this combined with the complexity of mod...
V diplomski nalogi opisujemo proceduralno generacijo terena, izvor, definicijo ter manipulacije Perl...
V magistrskem delu obravnavamo tehnike proceduralnega generiranja vsebine in njihovo uporabo za opis...
U radu su opisane različite tehnike 3D modeliranja i teksturiranja koje se koriste kod izrade računa...
Bachelor thesis is about procedural city generation. It's goal is to design, implement and test appl...
This bachelor's thesis is about problematique of procedural modeling. It especially tatgets procedur...
Title: Procedural generation of cities in 3D Author: Miroslav Krabec Department: Department of Softw...
This work is about procedural generation of cities. There are defined the different stages of city d...
V diplomski nalogi je opisano proceduralno generiranje v računalniški grafiki. Predstavljeno je orod...
Main aim of this thesis is to produce procedurally generated three-dimensional cities that can be us...
This bachelor thesis rose from the idea of speeding up game production by using procedural generatio...
The computer game industry requires a skilled workforce and this combined with the complexity of mod...
This paper investigates how techniques in Procedural Content Generation (PCG) can be combined with c...
The goal of this thesis is to implement configurable tool (program), which will be able to build a m...
Celem pracy magisterskiej było stworzenie proceduralnego generatora trójwymiarowych miast, który móg...
The computer game industry requires a skilled workforce and this combined with the complexity of mod...
V diplomski nalogi opisujemo proceduralno generacijo terena, izvor, definicijo ter manipulacije Perl...
V magistrskem delu obravnavamo tehnike proceduralnega generiranja vsebine in njihovo uporabo za opis...
U radu su opisane različite tehnike 3D modeliranja i teksturiranja koje se koriste kod izrade računa...