The main goal of this bachelor's thesis is to generate procedurally a forest (landscape with plants described in text template). Landscape is generated using Perlin noise and the interpret of L-systems was implemented for plants generation purposes. Both these techniques are described in more detail in theory section as well as the implementation section of this thesis. Furthermore, techniques such as phong lightning model, normal-mapping, shadow-mapping, realistic water, skybox and spriting for better realistic look of the scene, are also discussed in this thesis. Implemented application can also be used for the export of generated plant models in format .obj for further use by some extern application (for example Blender)
U ovom radu prikazane su metode generiranja različitih objekata za prikazivanje otočnog krajolika. O...
Interactive 3D visualization of natural environments can help ecologists, policy makers and the broa...
The creation of 3D models for games and simulations is generally a time-consuming and labour intensi...
This Bachelor's thesis deals with procedural generation of vegetation using L-systems. It represents...
This bachelor thesis rose from the idea of speeding up game production by using procedural generatio...
This Bachelor's thesis deals with methods useable for a plant generation for computer graphics. Most...
The modeling of trees is challenging due to their complex branching structures. Three different ways...
There is enough rendering power to draw more than only simple indoor scenes today and it can produce...
The role plants play in our daily lives gives synthetically modeled trees and plants particular sign...
Simulation of forest environments has applications from entertainment and art creation to commercial...
This thesis deals with generation of realistic tree models. Implemented algorithm has many variable ...
This thesis deals with rendering of procedurally generated landscape without the use of input geomet...
The aim of this work is the design and implementation of algorithms to simplify complex polygonal mo...
Forested landscapes are an important component of many large virtual environments in games and film....
Bachelor thesis is about procedural city generation. It's goal is to design, implement and test appl...
U ovom radu prikazane su metode generiranja različitih objekata za prikazivanje otočnog krajolika. O...
Interactive 3D visualization of natural environments can help ecologists, policy makers and the broa...
The creation of 3D models for games and simulations is generally a time-consuming and labour intensi...
This Bachelor's thesis deals with procedural generation of vegetation using L-systems. It represents...
This bachelor thesis rose from the idea of speeding up game production by using procedural generatio...
This Bachelor's thesis deals with methods useable for a plant generation for computer graphics. Most...
The modeling of trees is challenging due to their complex branching structures. Three different ways...
There is enough rendering power to draw more than only simple indoor scenes today and it can produce...
The role plants play in our daily lives gives synthetically modeled trees and plants particular sign...
Simulation of forest environments has applications from entertainment and art creation to commercial...
This thesis deals with generation of realistic tree models. Implemented algorithm has many variable ...
This thesis deals with rendering of procedurally generated landscape without the use of input geomet...
The aim of this work is the design and implementation of algorithms to simplify complex polygonal mo...
Forested landscapes are an important component of many large virtual environments in games and film....
Bachelor thesis is about procedural city generation. It's goal is to design, implement and test appl...
U ovom radu prikazane su metode generiranja različitih objekata za prikazivanje otočnog krajolika. O...
Interactive 3D visualization of natural environments can help ecologists, policy makers and the broa...
The creation of 3D models for games and simulations is generally a time-consuming and labour intensi...